A | B | C | D | E | F | G | H | I | J | |
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1 | Vtuber | Sprite | character details | affiliation | Kit | perk | trait | Physical Stats | Personality | Stat Mod(s) |
2 | Alice | -High combat stat potential. -Eats less. -Gets Caleb as a temp ally when solo. -Lower max morale. -CURSED: Zombie waves periodically spawn in around the player. | Unarmed: Rated R Slot A: Slot B: Slot C: | BLURSED! | Tiny Eater | Shooting: 0(6) Strength: 4(10) Fitness: 4(10) Mechanics: 0(6) Medical: 2(6) Vitality: 3(3) Dexterity: 0 | Morale: 3(4) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 0 | |||
3 | Alpin | -High Strength and Fitness potential. -Cannot use guns. | Unarmed: Boxing Slot A: Slot B: Slot C: | T*S*T*C | Bro | Shooting: 0(0) Strength: 6(12) Fitness: 0(8) Mechanics: 0(6) Medical: 1(6) Vitality: 3(3) Dexterity: 0 | Morale: 5(6) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | No Shoot | ||
4 | Amiya | -Starts with a shield. -Tanky stats. -Can survive lethal blows if morale is high enough. -Eats extra. | Unarmed: Slot A: Buckler Slot B: Slot C: | Shield of Hope | Gourmand | Shooting: 0(6) Strength: 2(6) Fitness: -1(6) Mechanics: 2(6) Medical: 2(6) Vitality: 4(4) Dexterity: 0 | Morale: 5(6) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | |||
5 | Apollo | -Regenerates arrows for any equipped bow while driving. -Can survive one lethal blow. -Fire proof. -Slow. | Unarmed: Fire Bolt Slot A: Bow (locked) Slot B: Slot C: | Bow and Arrows | Phoenix | Shooting: 3(6) Strength: 2(6) Fitness: 2(6) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: -1 | Morale: 6(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Fireproof | ||
6 | Bagstard | -Unarmed attacks grant limited night vision. -Fire proof. -All stats start at 3. -All stats are capped at 3. | Unarmed: Night Eyes Slot A: Ultra Mop (locked) Slot B: Slot C: | Janny | Dingus Savant | Shooting: 3(3) Strength: 3(3) Fitness: 3(3) Mechanics: 3(3) Medical: 3(3) Vitality: 3(3) Dexterity: 0 | Morale: 4(6) Attitude: 3 Composure: 3 Wits: 3 Loyalty: 3 | Fireproof | ||
7 | Basil | -Gets better outcomes from bandits and traders. -Can access the trunk inventory at any time. -Slow. -Poor overall stats. | Unarmed: Richter Slot A: Backpack Slot B: Slot C: | Top Seller | Pocket Prince | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: -1(6) Vitality: 3(3) Dexterity: -1 | Morale: 5(6) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 0 | Haggler | ||
8 | Beatani | -Starts with Meds -Has extra options for looting locations. -Fast. -Lower max HP and morale. -Poor combat stats. | Unarmed: Meds Slot A: Random Crap Weapon Slot B: Slot C: | Explorer | U*O*H | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 2(6) Medical: 3(6) Vitality: 2(2) Dexterity: 1 | Morale: 2(4) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | Explorer | ||
9 | Bijou | -Unarmed attacks deal aoe damage. -Tanky stats. -Lower fitness potential and movement speed. | Unarmed: Quake Kick Slot A: Slot B: Slot C: | Pebble Princess | :D | Shooting: 0(6) Strength: 3(9) Fitness: -1(4) Mechanics: 0(6) Medical: 0(6) Vitality: 4(4) Dexterity: -1 | Morale: 4(7) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | |||
10 | Bunnelope | -Stock of playing cards refreshes while driving. -Gains additional effects from using magic. -Higher max morale, fitness, and movement speed. -1 less max HP. -Lower max strength cap. | Unarmed: Slot A: Playing Cards (locked) Slot B: Slot C: | Bnnuy | Lagomancer | Shooting: 0(6) Strength: 1(4) Fitness: 3(9) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 6(8) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 0 | |||
11 | Caleb | -Generates TNT while driving. -High combat stats. -Spells cost less stamina to cast. -Fast. -CURSED: Zombie waves periodically spawn around the player. | Unarmed: Pitchfork Slot A: Slot B: Slot C: | CURSED | Cultist | Shooting: 6(6) Strength: 3(9) Fitness: 3(9) Mechanics: 0(6) Medical: 3(6) Vitality: 3(3) Dexterity: 1 | Morale: 4(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | |||
12 | Ceril | -Gacha machines spawn at the start of missions. -Can craft melee weapons. -Starts with extra food. -(Almost) all stats are randomized between -2 to 6 when initially summoned. | Unarmed: Slot A: Slot B: Slot C: 2 Food | Gachaddict | Inventive | Shooting: *(6) Strength: *(6) Fitness: *(6) Mechanics: *(6) Medical: *(6) Vitality: 3(3) Dexterity: 0 | Morale: 4(6) Attitude: * Composure: * Wits: * Loyalty: * | |||
13 | Cherry (Kirsche) | -High shooting and personality stats. -Reloads all bb-based guns while driving. -Slow -Lower max morale. | Unarmed: Slap Slot A: Kektor (locked) Slot B: Slot C: | Natural Shot | Civilized | Shooting: 6(12) Strength: 1(6) Fitness: 1(6) Mechanics: 1(6) Medical: 1(6) Vitality: 3(3) Dexterity: -1 | Morale: 4(4) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | |||
14 | Chikafuji (Lisa) | -High fitness. -Bad personality stats. | Unarmed: Penlight Slot A: Slot B: Slot C: Mike-U (locked) | Sing-R | Idol | Shooting: 0(6) Strength: 0(6) Fitness: 4(6) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 0 | Morale: 4(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | |||
15 | Ciliegia (Kirsche) | -Sometimes generates Frothy Soda while driving. -Tanky stats. -Eats more than usual. -Slow. | Unarmed: Slot A: Spatula Slot B: Slot C: Frothy Soda | Waitress | Gourmand | Shooting: 0(6) Strength: 3(6) Fitness: -1(6) Mechanics: 0(6) Medical: 3(6) Vitality: 4(4) Dexterity: -1 | Morale: 6(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 6 | |||
16 | Comdost | -Sometimes generates food while driving. -All stats start at 3. -All stats are capped at 3. | Unarmed: Headbutt Slot A: Slot B: Slot C: | Bovine | Dingus Savant | Shooting: 3(3) Strength: 3(3) Fitness: 3(3) Mechanics: 3(3) Medical: 3(3) Vitality: 3(3) Dexterity: 0 | Morale: 4(6) Attitude: 3 Composure: 3 Wits: 3 Loyalty: 3 | |||
17 | Cordyline | -Empty party slots will be filled with Cordy clones. -The clones are fragile. -This effect will end if the Prime Cordy dies. | Unarmed: Slot A: Scalpel Slot B: Slot C: | Cordy | Cordy | Shooting: 0(6) Strength: 1(6) Fitness: 1(6) Mechanics: 2(6) Medical: 2(6) Vitality: 3(3) Dexterity: 0 | Morale: 3(6) Attitude: 0 Composure: 0 Wits: 6 Loyalty: 0 | |||
18 | Coyote | -Regenerates ammo for any bow in his inventory while driving. -Encounters less bad events while walking. -Fast. -MERC: Requires 4 food to recruit. | Unarmed: Survival Knife Slot A: Bow (locked) Slot B: Slot C: | Pathfinder | Merc | Shooting: 6(6) Strength: 3(6) Fitness: 3(6) Mechanics: 3(6) Medical: 3(6) Vitality: 3(3) Dexterity: 1 | Morale: 3(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Pathfinder | ||
19 | Dante | -Attacks cause slight stuns on impact. -Chronolock recharges while driving. -Can craft melee weapons. -Fallen zombies can be picked. -High strength potential. -Low fitness. -Slow. | Unarmed: Slot A: Chronolock Slot B: Slot C: | Chronomancer | Inventive | Shooting: 0(6) Strength: 4(10) Fitness: -4(6) Mechanics: 5(6) Medical: 0(6) Vitality: 3(3) Dexterity: -1 | Morale: 5(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Zombie Lifter | ||
20 | Denko | -Receives a coffee stat boost if damaged during a mission. -Encounters less bad events while walking. -Higher max HP. -Nonexistent stats. | Unarmed: Karate Slot A: Slot B: Slot C: | Pathfinder | Vigor Mortis | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: 0(6) Vitality: 5(5) Dexterity: 0 | Morale: 6(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 6 | Pathfinder | ||
21 | Digby | -Has extra location options for looting. -Eats less. -Hits harder with surgical tools. -Healing sprays are twice as effective. -Fast. -One less max HP. -Low combat stats. | Unarmed: Weak Claw Slot A: Slot B: Slot C: | Surgeon | Tiny Eater | Shooting: -3(6) Strength: 0(4) Fitness: -3(6) Mechanics: 4(6) Medical: 4(6) Vitality: 2(2) Dexterity: 1 | Morale: 3(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Explorer | ||
22 | Dollie | -Good with dogs. -Always has a dog familiar for missions. -Has a chance to do mini-crits on impact. -Attacking while in midair does aoe damage. -Weak combat stats. | Unarmed: Frying Pan Slot A: Sticky Jumper (locked) Slot B: Slot C: | Fierce Hitter | Demo Pan | Shooting: 3(6) Strength: 1(6) Fitness: 0(6) Mechanics: 2(6) Medical: 2(6) Vitality: 3(3) Dexterity: 0 | Morale: 5(6) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | Dog Pal | ||
23 | Eimi | -Regenerates HP while driving. -Sippy restores fatigue during missions. -Fast. -One less inventory slot and max HP -Weak stats. | Unarmed: Slot A: Sippy (locked) Slot B: Random Sports Weapon | Jelly | Gourmand | Shooting: 0(6) Strength: 1(6) Fitness: -1(6) Mechanics: 0(6) Medical: 2(6) Vitality: 2(2) Dexterity: 1 | Morale: 6(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 0 | |||
24 | Eira Woolcott | -Starts with a headbutt. -Doesn't get tired. -Sometimes generates food while driving. -One less inventory slot. | Unarmed: Headbutt Slot A: Slot B: | Seep | Oblivious | Shooting: 0(6) Strength: 2(8) Fitness: -1(5) Mechanics: 0(6) Medical: 1(6) Vitality: 3(3) Dexterity: 0 | Morale: 6(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 6 | Sound Sleep | ||
25 | Elias EnMar | -Spells cost less stamina to cast. -Cycling spells provides a short dash. -Sometimes generates eggs while driving. -Fast. -Weak combat stat potential. -One less max HP -Morale is never higher than 1-2. | Unarmed: Slot A: Spellbook (locked) Slot B: Slot C: | Birb | Cultist | Shooting: 0(3) Strength: 0(3) Fitness: 0(3) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 3(3) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 6 | |||
26 | ElWood | -Coffee vending machines spawn at the start of missions. -One less max morale. | Unarmed: Weak Claw Slot A: Slot B: Slot C: | Barista | Kot | Shooting: 0(6) Strength: 3(6) Fitness: 2(6) Mechanics: 1(6) Medical: 1(6) Vitality: 3(3) Dexterity: 0 | Morale: 3(5) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | |||
27 | Emiko | -Encounters less bad events while walking. -A trash can will appear at the start of missions. -Fast. -One less max HP. -Cannot use guns. | Unarmed: Summon Shuriken Slot A: Slot B: Slot C: | Mall Ninja | Bandit | Shooting: 2(6) Strength: 2(6) Fitness: 2(6) Mechanics: 1(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 5(6) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 0 | Pathfinder No Shoot | ||
28 | Fauna | -Max medical skill. -Starts a powerful Slap. -Cannot use guns. -Permanently bad mechanics. -Has only one inventory slot. -1 less max HP | Unarmed: Slap Slot A: | G*F*E | Dryad | Shooting: -3(3) Strength: 0(6) Fitness: -1(5) Mechanics: -6(0) Medical: 6(6) Vitality: 2(2) Dexterity: 0 | Morale: 4(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | |||
29 | Faust | -Spells cost less stamina to cast. -Cycling spells grants limited night vision. -Weak starting stats. -Slow. -Max HP decreased by 1. | Unarmed: Slot A: Spellbook (locked) Slot B: Slot C: | Corneamancer | Cultist | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: -1 | Morale: 3(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | |||
30 | Feco | -Good personality stats. -Doesn't get tired. -Higher chance of finding rare locations. -Summons a coffee vending machine at the start of missions. -Weak combat skills. -Lower max morale. | Unarmed: Glowstick Slot A: Teapot (locked) Slot B: Slot C: | Butler | City Seeker | Shooting: 1(6) Strength: 1(6) Fitness: 1(6) Mechanics: 2(6) Medical: 2(6) Vitality: 3(3) Dexterity: 0 | Morale: 3(3) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Sound Sleep | ||
31 | Finbar | -His head spawns nearby at the start of missions. The head provides light and can be thrown. -The Terminus sword can gain charges on kills. Charged swings can turn zombies into temporary skeleton allies. -High strength potential. -One extra max HP -Slow -CURSED: All maps are dark. | Unarmed: Slot A: Terminus (locked) Slot B: Slot C: | Dohllahan | Cultist | Shooting: 0(0) Strength: 6(12) Fitness: 1(6) Mechanics: 0(6) Medical: 1(6) Vitality: 4(4) Dexterity: -1 | Morale: 3(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | |||
32 | Freazy | -Doesn't get tired. -Fast. -Hemo Halo can turn NPCs into potions that heal and increase max HP. -Killing NPCs in this manner raises DOOM. -Any damage taken is PERMANENT. | Unarmed: Bloody Mallet Slot A: Hemo Halo (locked) Slot B: Slot C: | Humorist | Sound Sleeper | Shooting: 0(6) Strength: 4(6) Fitness: 4(6) Mechanics: 0(6) Medical: 3(6) Vitality: 3(3) Dexterity: 1 | Morale: 5(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 0 | Sound Sleep | ||
33 | Fwofie | -Good with dogs. -Encounters less bad events while walking. -Starts missions with a fwogie ally. More appear if she is solo. -One extra max HP. -Weak. -Mechanics are capped at 0. | Unarmed: Gaia Grenade Slot A: Sturdy Branch Slot B: Slot C: | Pathfinder | Dryad | Shooting: -1(6) Strength: 0(6) Fitness: -2(6) Mechanics: 0(0) Medical: 3(6) Vitality: 4(4) Dexterity: -1 | Morale: 4(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Pathfinder Dog Pal | ||
34 | Gat | -Starts with a better car. -High mechanics. -One extra looting location option. -Fast. -One less inventory capacity and max HP. | Unarmed: Tire Iron Slot A: Slot B: | Car Nut | City Seeker | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 4(6) Medical: 1(6) Vitality: 2(2) Dexterity: 1 | Morale: 5(7) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | Explorer | ||
35 | Gelisor | -Regenerates health while driving -Starts with a Sumo Slap. -Sometimes destroys supplies while driving. -Bad with guns. -Slow. | Unarmed: Sumo Slot A: Slot B: Slot C: | Jelly | Spess Slime | Shooting: -3(3) Strength: 3(9) Fitness: 0(5) Mechanics: 0(6) Medical: 0(6) Vitality: 5(5) Dexterity: -1 | Morale: 2(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 0 | |||
36 | Geltaran | -Uses less stamina for spells. -Encounters less bad events while walking. -Slow -Shooting and Mechanics are locked at 0. -Low strength/fitness potential. | Unarmed: Slot A: Spellbook (locked) Slot B: Slot C: | Pathfinder | Cultist | Shooting: 0(0) Strength: 0(3) Fitness: 0(3) Mechanics: 0(0) Medical: 0(6) Vitality: 3(3) Dexterity: -1 | Morale: 6(6) Attitude: 1 Composure: 5 Wits: 5 Loyalty: 1 | Pathfinder | ||
37 | Genome | -Generates gas while driving. -Fireproof. -Fast. -MERC: Costs 4 food to recruit. | Unarmed: Survival Knife Slot A: Mad-J (locked) Slot B: Slot C: | Pyromaniac | Merc | Shooting: 6(6) Strength: 2(6) Fitness: 2(6) Mechanics: 2(6) Medical: 2(6) Vitality: 3(3) Dexterity: 1 | Morale: 4(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Fireproof | ||
38 | Gold Ship | -High stat growth potential. -Fast. -One less inventory capacity. | Unarmed: Karate Slot A: Slot B: | Athlete | Horse | Shooting: 0(6) Strength: 2(8) Fitness: 2(8) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 1 | Morale: 4(6) Attitude: 0 Composure: 0 Wits: 6 Loyalty: 0 | |||
39 | Gothkin (Pippa) | -Can pick up fallen zombies and any object. -Insanely high strength. -Only has 1 HP and 1 inventory slot. -CURSED: Zombie waves will periodically spawn around the player. | Unarmed: Memento Slot A: | BLURSED! | MagNEETo | Shooting: 0(6) Strength: 106(106) Fitness: -400(-200) Mechanics: 0(6) Medical: 0(6) Vitality: 1(1) Dexterity: 1 | Morale: 2(6) Attitude: 0 Composure: 0 Wits: 6 Loyalty: 0 | Zombie Lifter | ||
40 | Grimmi | -Has extra location options for looting. -Starts with a powerful spellbook. -CURSED: All maps are dark AND zombie waves constantly spawn around the player. | Unarmed: Slot A: Grimmoire (locked) Slot B: Slot C: Crowbar | ULTRA CURSED | Cultist | Shooting: 0(6) Strength: 2(6) Fitness: 2(6) Mechanics: 2(6) Medical: 2(6) Vitality: 3(3) Dexterity: 0 | Morale: 3(6) Attitude: 0 Composure: 6 Wits: 6 Loyalty: 0 | Explorer | ||
41 | Gumpai | -Syringe Gun reloads while driving. -Syringe Gun can also sometimes be reloaded after meleeing zombies. -Ampoule Arbalest is capable of healing people (uses meds for ammo). -Starts with 2 meds. -Can survive a lethal blow once. -Fireproof. -Weak stats all around. | Unarmed: Pen Light Slot A: Syringe Gun (locked) Slot B: Ampoule Arbalest (locked) Slot C: 2 Meds | B*A*N | Phoenix | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: -3(3) Vitality: 3(3) Dexterity: 1 | Morale: 3(4) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | Fireproof | ||
42 | Gura | -Unarmed attack is replaced with a Leap. -Attacking in midair with certain polearms creates a small explosion. -High fitness and strength potential. -Bloop familiar provides light. -Fast -Reduced inventory and max HP. | Unarmed: Leap Slot A: Trident (locked) Slot B: | Frogoon | Atlantean | Shooting: 0(6) Strength: 2(8) Fitness: 4(10) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 2(2) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 0 | |||
43 | Gween | -Gacha machines spawn at the start of missions. -Fast. -Starts with extra food. -Gains morale boosts from ANIME-related items. -Can find Strange Baubles on car keys. -Loses morale daily. -Instant death at 0 morale. | Unarmed: Strong Katana Slot A: Slot B: Slot C: 2 Food | Gachaddict | Anime Fan | Shooting: 0(6) Strength: 3(6) Fitness: 3(6) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 1 | Morale: 6(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | |||
44 | Gwynnie | -Spells cost less fatigue to cast. -Fast. -Weak starting stats. | Unarmed: Headbutt Slot A: Slot B: Slot C: | Gobb | Cultist | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: 1(6) Vitality: 3(3) Dexterity: 1 | Morale: 4(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 2 | |||
45 | Hazmat | -Creates explosions when damaged during missions. Said explosions do not deal friendly fire. -Always has a slime familiar for missions. The slime produces poison gas every 12 seconds. -Regenerates HP while driving. -Slow. -One less max HP -Medical and Mechanical are locked at 0. | Unarmed: Death Touch Slot A: Slot B: Slot C: | Jelly | Prickly | Shooting: 0(6) Strength: 2(6) Fitness: 2(6) Mechanics: 0(0) Medical: 0(0) Vitality: 2(2) Dexterity: 1 | Morale: 4(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Fireproof No Shoot | ||
46 | Hymn | -Unarmed attacks grant night vision. -Fireproof -Increases DOOM instead of spending HP when using the Barberos Staff or Heal spell. -Fast -Lower max morale. -CURSED: All maps are dark. | Unarmed: Light Slot A: Richter (locked) Slot B: Slot C: | KINDA CURSED | Cleric | Shooting: 0(6) Strength: 3(6) Fitness: 3(6) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 1 | Morale: 2(4) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Fireproof | ||
47 | Ina | -Can pick up any object. -Starts with a spell book. -Is able to quick swap weapons. -Cannot pick up weapons. -Only has 1 HP -CURSED: All maps are dark. | Unarmed: Ice Blast Slot A: blank (locked) Slot B: NecroWAHmicon (locked) | KINDA CURSED | Cultist | Shooting: 0(6) Strength: 106(106) Fitness: -400(-200) Mechanics: 0(6) Medical: 0(6) Vitality: 1(1) Dexterity: 0 | Morale: 2(6) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 0 | Swap Special | ||
48 | Izumo | -Unarmed attack is replaced with a Flying Kick -Pummel allows for easy knockdowns. -Can pick up fallen zombies. -Quick swap. -One less inventory slot. -Has only one open inventory slot. | Unarmed: Flying Kick Slot A: Pummel (locked) Slot B: | Oni | Grappler | Shooting: -3(3) Strength: 3(6) Fitness: 3(6) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 0 | Morale: 4(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 0 | Swap Special Zombie Lifter | ||
49 | Jelly | -Regenerates HP while driving. -Max mechanics. -Weak. -One less max HP. | Unarmed: Slot A: Slot B: Slot C: | Jelly | U*O*H | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 6(6) Medical: 0(6) Vitality: 2(2) Dexterity: 0 | Morale: 6(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 0 | |||
50 | Jester | -Always has at least one robot familiar for missions. -Two additional robots appear if she starts a mission solo. -Fast. -Weak stats. -1 less max HP. | Unarmed: Slot A: Slot B: Slot C: | Desbot | U*O*H | Shooting: 0(6) Strength: 0(6) Fitness: 1(6) Mechanics: 2(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 5(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 6 | |||
51 | Juwun | -Has a shroom ally for missions. The shroom drops damaging spore mines. -Deals more damage with surgical weapons. -Double puffs from Healing sprays. -Can pick up fallen zombies. -One less inventory and max HP. | Unarmed: Weak Claw Slot A: Scalpel Slot B: | Surgeon | Ambush | Shooting: 0(6) Strength: 2(6) Fitness: 2(6) Mechanics: 0(6) Medical: 4(7) Vitality: 2(2) Dexterity: 0 | Morale: 4(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Zombie Lifter | ||
52 | Kaera | -Unarmed attack is replaced with a Leap. -Attacking in midair with certain polearms creates a small explosion. -High fitness potential. -Can save someone from a mortal blow once. -Relatively low stats (outside of fitness). | Unarmed: Leap Slot A: Heck Boi (locked) Slot B: Slot C: | Frogoon | Hero Type | Shooting: 0(6) Strength: 0(6) Fitness: 3(9) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 0 | Morale: 4(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 6 | |||
53 | Kai G. | -No strengths. -No weaknesses. | Unarmed: Slot A: Slot B: Slot C: | Jack of All Trades | Charming | Shooting: 2(6) Strength: 2(6) Fitness: 2(6) Mechanics: 2(6) Medical: 2(6) Vitality: 3(3) Dexterity: 0 | Morale: 6(6) Attitude: 6 Composure: 3 Wits: 6 Loyalty: 3 | |||
54 | Kankuro | -Deals extra damage with scissors and knitting needles. -Can consume zombie legs to increase all stats by one. -Generates scissors and knitting needles while driving. -Gets a coffee stat boost after taking damage during missions. -Slow. | Unarmed: Slot A: Scissors Slot B: Knitting Needle Slot C: | Seamster | Vigor Mortis | Shooting: 0(6) Strength: 3(6) Fitness: -1(5) Mechanics: 0(6) Medical: 3(6) Vitality: 3(3) Dexterity: -1 | Morale: 4(5) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 0 | |||
55 | Ken | -Very fast movement speed. -One less inventory and max HP. -Weak. | Unarmed: Slot A: Slot B: | Singer | U*O*H | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 2 | Morale: 3(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | |||
56 | Kiki | -High medical stat. -Good with dogs. -Fast. -Limited to one inventory slot. -Cannot use guns. -1 less max HP -Weak. | Unarmed: Slap Slot A: | G*F*E | U*O*H | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: 5(6) Vitality: 2(2) Dexterity: 1 | Morale: 6(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Dog Pal No Shoot | ||
57 | Kino | -Has a chance to mini-crit with every hit. -Swapping to the scythe provides a small jump. -Attacking while in mid-air does an aoe hit. -Fireproof. -1 extra max HP. -Lower max fitness cap. -Slow. | Unarmed: Slot A: Scythe (locked) Slot B: Slot C: | Fierce Hitter | Reaper | Shooting: 0(6) Strength: 4(10) Fitness: 2(3) Mechanics: 0(6) Medical: 0(6) Vitality: 4(4) Dexterity: -1 | Morale: 3(6) Attitude: 0 Composure: 6 Wits: 6 Loyalty: 6 | Fireproof | ||
58 | Kirshe | -Good personality stats. -Sometimes generates catsup and cocoanuts while driving. -Eats more than other characters. -Weak combat stats. | Unarmed: Pillow Pal Slot A: Moist Nugget Slot B: Slot C: 10 Rifle Rounds | Spicy Cat | Gourmand | Shooting: 3(6) Strength: 1(6) Fitness: 0(6) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 0 | Morale: 2(5) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | |||
59 | Kliffoth | -Extremely high combat stats. -One extra max HP. -Unarmed attacks grant night vision. -Extra location options for looting. -Higher chance to find rare locations. -Mechanics and Medical are capped at zero. -CURSED: All maps are dark. | Unarmed: Night Eyes Slot A: Re-Bar Slot B: Slot C: | SORTA CURSED | City Seeker | Shooting: 6(12) Strength: 6(12) Fitness: 6(12) Mechanics: 0(0) Medical: 0(0) Vitality: 4(4) Dexterity: 0 | Morale: 6(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | Explorer | ||
60 | Kuromaru | -Receives a speed boost while wielding the Stryker. -Starts with shotgun ammo. -All melee attacks have a chance of igniting zombies. -Fireproof. -Fast. -MERC: Recquires 4 food to recruit. | Unarmed: Trailer Tanto Slot A: Stryker (locked) Slot B: Slot C: 20 Shotgun shells | Oni | Merc | Shooting: 3(6) Strength: 3(6) Fitness: 3(6) Mechanics: 1(6) Medical: 1(6) Vitality: 3(3) Dexterity: 1 | Morale: 5(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Fireproof | ||
61 | Kyouko | -Can survive a lethal blow once. -Fire proof. -Generates gas while driving. -Fast. -1 less max HP -Weak stats. | Unarmed: Bippo Slot A: Flare Gun (locked) Slot B: Slot C: | Pyromaniac | Phoenix | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 4(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Fireproof | ||
62 | Kyuu | -Creates explosions when damaged during missions. | Unarmed: Slot A: N Zap (locked) Slot B: Slot C: | Vamp | Prickly | Shooting: 0(6) Strength: 3(6) Fitness: 3(6) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 0 | Morale: 2(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | |||
63 | Lia | -Starts missions with a cloaked animatronic ally. -A second animatronic ally appears when starting a mission solo. -All stats are set at 3. -All stats are capped at 3. -Lower max morale. | Unarmed: Slot A: Slot B: Slot C: | Desbot | Dingus Savant | Shooting: 3(3) Strength: 3(3) Fitness: 3(3) Mechanics: 3(3) Medical: 3(3) Vitality: 3(3) Dexterity: 0 | Morale: 4(5) Attitude: 3 Composure: 3 Wits: 3 Loyalty: 3 | |||
64 | Lily | -Can Leap. -Striking zombies while in midair with some polearms can create small explosions. -Has one extra location for looting options. -Fast -One less max HP | Unarmed: Leap Slot A: Sitck Boot Slot B: Slot C: | Frogoon | U*O*H | Shooting: 0(6) Strength: 0(6) Fitness: 3(9) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 6(7) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | Explorer | ||
65 | Lisa | -Syringe Gun reloads while driving. -Syringe Gun can also sometimes be reloaded after meleeing zombies. -Ampoule Arbalest is capable of healing people (uses meds for ammo). -Starts with 2 meds. -Is actually terrible with medical skill checks. -Weak stats all around. | Unarmed: Penlight Slot A: Syringe Gun (locked) Slot B: Ampoule Arbalest (locked) Slot C: Scalpel 2 Medical | B*A*N | Idol | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: -2(6) Vitality: 3(3) Dexterity: 0 | Morale: 2(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | |||
66 | Loam | -Higher chance to find rare locations. -More location options for looting. -Can quick swap. -Fast. -One less inventory slot and max HP. | Unarmed: Dash Slot A: Rapier (locked) Slot B: | Sandy | City Seeker | Shooting: 4(6) Strength: 1(6) Fitness: 4(6) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 3(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Explorer Swap Special | ||
67 | Lobatt | -Starts with dash boots. -Finds extra locations while driving. -Sometimes produces food while driving. -Fast. -Has only 1 HP. | Unarmed: Dash Boots Slot A: Re-Bar Slot B: Slot C: | Cowbun | Speedrunner | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: 0(6) Vitality: 1(1) Dexterity: 1 | Morale: 3(6) Attitude: 0 Composure: 6 Wits: 0 Loyalty: 0 | Explorer | ||
68 | Lotus | -Spells use less fatigue. -Fast. -Extremely weak physical stats. -One less max HP. | Unarmed: Slot A: Spell Book (locked) Slot B: Slot C: | DooG | Cultist | Shooting: 0(3) Strength: 1(3) Fitness: -6(0) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 4(7) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | |||
69 | Malphon | -Regenerates HP while driving. -Unarmed attack cycles between several stat builds during missions. -One less max HP. | Unarmed: Stat Swap Slot A: Re-Bar Slot B: Slot C: | Jelly | Changeling | Shooting: *(6) Strength: *(6) Fitness: *(6) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: * | Morale: 4(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 6 | |||
70 | Maple | -Fireproof. -Encounters less bad events while walking. -Higher chance of finding rare locations. -Chance of freezing zombies on impact. -Fast. -One less max HP. | Unarmed: Slot A: Slot B: Slot C: | Stay Frosty | City Seeker | Shooting: 3(6) Strength: 0(6) Fitness: 1(6) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 5(6) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | Pathfinder Fireproof | ||
71 | Mari | -High combat stats. -Fast. -Starts with the Dragon Slayer. -Can ONLY use the Dragon Slayer. -Only has 1 HP -Annoying. | Unarmed: Slot A: Dragon Slayer (locked) | Pond Princess | BERSERK! | Shooting: 0(6) Strength: 4(10) Fitness: 4(10) Mechanics: 0(6) Medical: 0(6) Vitality: 1(1) Dexterity: 2 | Morale: 3(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | |||
72 | Martyr | -Good combat and personality stats. -Starts with a bow and a Summons Guns spell. -Can find Strange Baubles on car keys. -Gains extra morale from using ANIME items. -Morale gradually drops over time. -Insta-death at 0 morale. | Unarmed: Summon Guns Slot A: Bow (locked) Slot B: Slot C: | Mom | Anime Fan | Shooting: 4(10) Strength: 3(7) Fitness: 3(7) Mechanics: 0(6) Medical: 1(6) Vitality: 3(3) Dexterity: 1 | Morale: 7(7) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Anime | ||
73 | Mauthe | -Deals extra damage with surgical tools. -Creates extra healing puffs with sprays. -High stat potential. -Does not get tired. -Chaos Tome increases DOOM on use. -CURSED: All maps are dark. | Unarmed: Bone Saw Slot A: Chaos Tome (locked) Slot B: Slot C: | Surgeon | Cultist | Shooting: 2(8) Strength: 2(8) Fitness: 2(8) Mechanics: 2(8) Medical: 4(6) Vitality: 3(3) Dexterity: 0 | Morale: 6(6) Attitude: 0 Composure: 6 Wits: 6 Loyalty: 0 | Sound Sleep | ||
74 | Mawg | -High strength/fitness potential. -Has a Champ ally for missions. -Encounters less bad events while walking. -Fast. -Shooting, mechanics, and medicine are locked at 0. | Unarmed: Claw Slot A: Slot B: Slot C: | Pathfinder | Raptor | Shooting: 0(0) Strength: 3(9) Fitness: 3(9) Mechanics: 0(0) Medical: 0(0) Vitality: 3(3) Dexterity: 1 | Morale: 3(3) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | Pathfinder | ||
75 | Midas | -Has better barter options with traders and bandits. -Can access the trunk at any time during missions. -Unarmed attack turns zombies into golden statues. -Slow. -Medical is capped at zero. -Morale is capped at three. | Unarmed: Midas Touch Slot A: Pocket Pal (locked) Slot B: Crowbar Slot C: | Top Seller | Caustic | Shooting: 4(6) Strength: 1(6) Fitness: 1(6) Mechanics: 2(6) Medical: 0(0) Vitality: 3(3) Dexterity: -1 | Morale: 3(3) Attitude: 0 Composure: 6 Wits: 6 Loyalty: 0 | Haggler | ||
76 | Milo | -Pickaxes can destroy any object in a single blow. -Can transmute certain melee weapons. -Slow. | Unarmed: Pickaxe Slot A: Slot B: Slot C: | Miner | Inventive | Shooting: 2(6) Strength: 4(6) Fitness: 2(6) Mechanics: 3(6) Medical: 0(6) Vitality: 3(3) Dexterity: -1 | Morale: 5(6) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | |||
77 | Mimi | -Can access trunk inventory at any time. -Fast. -One less max HP. -Weak stat gain potential. | Unarmed: Toy Hammer Slot A: Randoseru (locked) Slot B: Slot C: | Cute | U*O*H | Shooting: 0(4) Strength: 0(3) Fitness: 0(4) Mechanics: -2(4) Medical: 1(6) Vitality: 2(2) Dexterity: 1 | Morale: 7(7) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | |||
78 | Minna | -Starts with some food. -Sometimes generates food while driving. -Lower max morale. | Unarmed: Rolling Pin Slot A: Slot B: Slot C: 2 Food | Baker | Civilized | Shooting: 2(6) Strength: 2(6) Fitness: 1(6) Mechanics: 2(6) Medical: 2(6) Vitality: 3(3) Dexterity: 0 | Morale: 4(4) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | |||
79 | Mint Castella | -Starts with some food. -High strength potential. -Tanky. -Low Fitness potential. -Eats more than most. -Slow. | Unarmed: Sumo Slot A: Slot B: Slot C: 3 Food | Thicc | Gourmand | Shooting: 0(6) Strength: 3(9) Fitness: 0(4) Mechanics: 0(6) Medical: 2(6) Vitality: 4(4) Dexterity: -1 | Morale: 5(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 3 | |||
80 | Mokuba | -Spellbook provides dashes when cycling spells. -Spells cost less stamina to cast. -Tanky. -VERY slow. -CURSED: Zombies waves periodically spawn around the player. | Unarmed: Death Touch Slot A: Necronomicon (locked) Slot B: Slot C: | Trunk | Cultist | Shooting: 0(6) Strength: 6(6) Fitness: 6(6) Mechanics: 0(6) Medical: 0(6) Vitality: 4(4) Dexterity: -3 | Morale: 3(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | |||
81 | Moldy | -Melee attacks have a chance to create poison clouds on impact. -Always has a shroom ally for missions. -Higher chance of finding rare locations. -Weak. -One less max HP. | Unarmed: Pokin' Slot A: Slot B: Slot C: | Shroomy | City Seeker | Shooting: 0(6) Strength: 0(6) Fitness: -2(6) Mechanics: 0(6) Medical: 1(6) Vitality: 2(2) Dexterity: 0 | Morale: 4(6) Attitude: 0 Composure: 0 Wits: 6 Loyalty: 0 | |||
82 | Momomo | -Can reload any black powder weapon while driving. -Causes a localized explosion when taking damage during a mission. Said explosion does not deal friendly fire. -Has extra location options for looting. -Weak starting physical stats. | Unarmed: Beam Gun Slot A: Cannon (locked) Slot B: Slot C: | Spessman | Prickly | Shooting: 4(6) Strength: 0(6) Fitness: -2(6) Mechanics: 3(6) Medical: 0(6) Vitality: 3(3) Dexterity: 0 | Morale: 5(6) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 0 | Explorer | ||
83 | Moriko | -High stat growth potential. -Can quick swap. -One less inventory slot. -Only has 1 HP. | Unarmed: Dash Slot A: Dudeye (locked) Slot B: | Hunter | BERSERK! | Shooting: 3(9) Strength: 3(9) Fitness: 3(9) Mechanics: 3(9) Medical: 3(6) Vitality: 1(1) Dexterity: 0 | Morale: 4(6) Attitude: 0 Composure: 6 Wits: 0 Loyalty: 0 | Swap Special | ||
84 | Must | -Fireproof. -High overall stats. -Fast. -CURSED: Lit bombs will appear by the player every 6 seconds. Can deal friendly fire. | Unarmed: Slap Slot A: Slot B: Slot C: | Kinda Cursed | B*O*O*M | Shooting: 2(6) Strength: 3(6) Fitness: 1(6) Mechanics: 3(6) Medical: 4(6) Vitality: 4(4) Dexterity: 1 | Morale: 4(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 0 | Fireproof | ||
85 | Muyu Muu | -Generates mystery vials while driving. -Very small chance to generate food while driving. -Starts with a headbutt. -Weak starting combat stats. | Unarmed: Headbutt Slot A: Slot B: Slot C: | Bovine | Inventive | Shooting: 0(6) Strength: 1(7) Fitness: 1(5) Mechanics: 2(6) Medical: 3(6) Vitality: 3(3) Dexterity: 0 | Morale: 6(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 0 | |||
86 | Nacho | -Can pick up standing zombies. -High strength potential. -Extremely low max fitness. -Lower max morale. -Slow. | Unarmed: Command Grab Slot A: Slot B: Slot C: | Husbando | Grappler | Shooting: -3(6) Strength: 5(10) Fitness: 1(1) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: -1 | Morale: 4(4) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 6 | Zombie Wrestler | ||
87 | Nasby | -Unarmed attack grants night vision. -Higher chance to find rare locations. -Doesn't get tired. -Slow -Low Fitness potential. | Unarmed: Night Eyes Slot A: Croco Hammer (locked) Slot B: Pistol Slot C: 25 Pistol Bullets | Tail Gator | City Seeker | Shooting: 2(6) Strength: 4(7) Fitness: -2(3) Mechanics: 2(6) Medical: 0(6) Vitality: 4(4) Dexterity: -1 | Morale: 3(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Sound Sleep | ||
88 | Nyana | -Starts with an Air Horn. -Air Horn reloads while driving. -Fast. -1 less max HP -Annoying. | Unarmed: Slot A: Air Horn (locked) Slot B: Slot C: | :3 | U*O*H | Shooting: 0(6) Strength: 0(6) Fitness: 3(6) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 4(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | |||
89 | Odette | -Reloads any and all bb/airsoft guns while driving. -Can craft melee weapons. -Higher max morale. -1 less max HP. | Unarmed: Slot A: Black Bort Slot B: Slot C: | BALBc | Inventive | Shooting: 0(6) Strength: 0(6) Fitness: 2(6) Mechanics: 3(6) Medical: 1(6) Vitality: 2(2) Dexterity: 1 | Morale: 7(8) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | |||
90 | Omo | -Can reload any black powder weapon while driving. -Gains a coffee stat boost if damaged during a mission. -Has extra location options for looting. -Low starting fitness. -SPECIAL: This effect is triggered if Omo takes lethal damage during a mission. --Current and Max HP is set to one. --Dexterity is increased by one. --Cannon is replaced with a Follow the Wind keyblade. --Sailor perk is replaced with E*X*P --Instead of reloading black powder weapons, Omo will instead gain a random boost to his strength, fitness, or HP while driving. ---HP will max out at 5. Other stats have no upper limit. --DOOM will also increase by 5% during every driving segment. --Upon reaching 3 max HP again, his keyblade will morph into the Wheel of Fate. | Unarmed: Slot A: Cannon (locked) Slot B: Ice Pick Slot C: Fishing Pole | Sailor | Vigor Mortis | Shooting: 0(6) Strength: 2(6) Fitness: -3(6) Mechanics: 1(6) Medical: 3(6) Vitality: 3(3) Dexterity: 0 | Morale: 2(5) Attitude: 0 Composure: 0 Wits: 6 Loyalty: 0 | Explorer | ||
91 | Oneira | -Can (technically) pick up anything. -Airstrike recharges while driving. -Regenerates HP while driving. -Eats less. -Receives a robot ally on solo missions. -Fireproof. -Slow. -Low Fitness potential. -One less max HP -Consumes 2 extra gas while driving. | Unarmed: Pneumatic Palm Slot A: Airstrike (locked) Slot B: Groza 58m Slot C: 4 Rifle Rounds | Mechead | Tiny Eater | Shooting: 3(6) Strength: 6(9) Fitness: 0(3) Mechanics: 4(6) Medical: 0(6) Vitality: 2(2) Dexterity: -1 | Morale: 3(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Fireproof | ||
92 | Onolumi | -Always has at least one robot familiar for missions. -Two additional robots appear if she starts a mission solo. -Good with dogs. -Almost nonexistent stats. | Unarmed: Slot A: Slot B: Slot C: | Desbot | Gamer | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: 1(6) Vitality: 3(3) Dexterity: 0 | Morale: 5(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 6 | Dogpal | ||
93 | Pafu | -Doesn't get tired. -Sprites change daily. -All stats (other than HP, Dex, are randomized) are randomized from -2 to 6 while driving. -Due to the stat gimmick, regular stat gains are mostly useless. | Unarmed: Slot A: Slot B: Slot C: | Fashionista | Unpredictable | Shooting: *(9) Strength: *(9) Fitness: *(9) Mechanics: *(9) Medical: *(9) Vitality: 3(3) Dexterity: 0 | Morale: 4(4) Attitude: * Composure: * Wits: * Loyalty: * | Sound Sleep | ||
94 | Pantsu | -Mini-crits by chance on impact. -Can pick up fallen zombies. -Weak starting stats. | Unarmed: Boxing Slot A: Slot B: Slot C: | Fierce Hitter | Lil Bro | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: 3(6) Vitality: 3(3) Dexterity: 0 | Morale: 6(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 0 | Zombie Lifter | ||
95 | Pickle | -Guaranteed to survive a lethal blow once. -Can survive further death blows based on morale. -Fire proof. -One extra max HP. -Weak stats. | Unarmed: Slot A: Buckler Slot B: Slot C: | Shield of Hope | Phoenix | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 0(6) Medical: 0(6) Vitality: 4(4) Dexterity: 0 | Morale: 4(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | Fireproof | ||
96 | Pippa | -Starts with a variety of guns and ammo. -Slightly higher movement speed. -Can turn P*P Tarts into Tart Guns. -1 less max HP | Unarmed: Dingy Daki Slot A: Zippy Slot B: Moist Nugget Slot C: Arnie 87 10 Bullets 10 Rifle Rounds 10 Shotgun Shells | Gun Collector | U*O*H | Shooting: 3(6) Strength: 0(6) Fitness: 0(6) Mechanics: 1(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 2(6) Attitude: 0 Composure: 0 Wits: 6 Loyalty: 0 | |||
97 | Polly | -Can access the trunk at any time during missions. -Better barter results with bandits and traders. -Lower max morale and HP. | Unarmed: Weak Claw Slot A: Backpack (locked) Slot B: Slot C: | Top Seller | U*O*H | Shooting: 3(6) Strength: 0(6) Fitness: 2(6) Mechanics: 0(6) Medical: 2(6) Vitality: 2(2) Dexterity: 0 | Morale: 2(4) Attitude: 0 Composure: 0 Wits: 6 Loyalty: 6 | Haggler | ||
98 | Raimi Ricotta | -Fast. -One less max HP. | Unarmed: Slot A: Babby Blade Slot B: Slot C: | Ogey | U*O*H | Shooting: 0(6) Strength: 2(6) Fitness: 2(6) Mechanics: 0(6) Medical: 2(6) Vitality: 2(2) Dexterity: 1 | Morale: 4(6) Attitude: 0 Composure: 0 Wits: 6 Loyalty: 0 | |||
99 | Ramnor | -Can save others from a lethal blow once. -Sword gains special effects for each stat that is raised to 6 or higher. -Mechanics and Medical are capped at 0. -Normal stat gain events will not be effective unless they increase the stat's max cap. -E*X*P: Shooting, Strength, Fitness, and HP will be randomly increased while driving. --HP maxes out at 5, but the other stats have no upper limit. --DOOM also increases by 5% while driving. | Unarmed: Backpack Slot A: Loyalty (locked) Slot B: Slot C: | E*X*P | Hero Type | Shooting: 0(*) Strength: 0(*) Fitness: 0(*) Mechanics: 0(0) Medical: 0(0) Vitality: 3(*) Dexterity: 0 | Morale: 8(8) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | |||
100 | Ray0 | -Can pick up zombies and any objects. -A durable coffin spawns in at the start of missions. -The coffin summons a special recruit if it is broken while solo. -Slow. -Cannot pick up any weapons. -One less max HP. | Unarmed: Pneumatic Palm Slot A: (locked) | Pallbearer | Fauxtuber | Shooting: 0(6) Strength: 106(106) Fitness: -400(-200) Mechanics: 0(0) Medical: 0(0) Vitality: 2(2) Dexterity: -1 | Morale: 2(6) Attitude: 0 Composure: 6 Wits: 0 Loyalty: 6 | Zombie Wrestler | ||
101 | Raz | -Unarmed attack provides a dash, i-frames, and cycles guns in Slot A. -Can quick swap. -Extra location options for looting. -Can save others from a lethal blow once. -Lower inventory slots and max HP. -SUPER CURSED: Zombie waves spawn CONSTANTLY around the player. | Unarmed: HC-Swapper Slot A: * (locked) Slot B: | BLURSED! | Hero Type | Shooting: 6(12) Strength: 3(6) Fitness: 3(6) Mechanics: 6(6) Medical: 3(6) Vitality: 2(2) Dexterity: 1 | Morale: 6(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Explorer Swap Special | ||
102 | Ricecake | -Can fire projectiles with sports weapons. -Gets better barter outcomes with bandits and traders. -Attacks sometimes produce throwable cash props. -Fast. -One less max HP. | Unarmed: Weak Claw Slot A: Baseball Bat Slot B: Slot C: | Athlete | Kot | Shooting: 0(6) Strength: 2(6) Fitness: 2(6) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 3(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | Haggler | ||
103 | Rinmama | -Can access the trunk inventory at any time. -Haggles with sale prices and bandits better than others. -One less max HP and morale. -Slow. | Unarmed: Slap Slot A: Bag of Holding (locked) Slot B: Slot C: | HAGgler | Civilized | Shooting: 0(6) Strength: 0(5) Fitness: 0(5) Mechanics: 0(6) Medical: 3(6) Vitality: 2(2) Dexterity: -1 | Morale: 4(5) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Haggler | ||
104 | S*G*S (Sawa) | -Can throw standing zombies. -Decent combat stats. -Can't use guns. -1 less max HP | Unarmed: Command Grab Slot A: Slot B: Slot C: | Ex-Wrestler | U*O*H | Shooting: -5(1) Strength: 3(6) Fitness: 3(6) Mechanics: 1(6) Medical: 1(6) Vitality: 2(2) Dexterity: 1 | Morale: 3(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 0 | Zombie Wrestler No Guns | ||
105 | Sandy | -Starts with a cutlass, a dash, and a flintlock. -All black powder weapons will be reloaded while driving. -+1 map looting options. -Fast. -One less max HP. | Unarmed: Dash Slot A: Cutlass (locked) Slot B: Flintlock (locked) Slot C: | Loam | Pirate | Shooting: 2(6) Strength: 2(6) Fitness: 2(6) Mechanics: 1(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 2(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Explorer | ||
106 | Sawa | -Starts with a Pomson. -High Mechanics. -Can craft melee weapons. -Faster movement speed. -1 less max HP -Weak. | Unarmed: Screwdriver Slot A: Pomson (locked) Slot B: Slot C: | Evil Genius | Inventive | Shooting: 0(6) Strength: 0(6) Fitness: 0(6) Mechanics: 4(7) Medical: 2(6) Vitality: 2(2) Dexterity: 1 | Morale: 2(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 0 | |||
107 | Seelie | -High stat growth potential. -Fireproof. -Always has a mini imp familiar. -Fast -CURSED: Zombie waves will periodically spawn around the player. | Unarmed: Devil Fork Slot A: Slot B: Slot C: | BLURSED! | Imp | Shooting: 3(9) Strength: 3(9) Fitness: 3(9) Mechanics: 3(9) Medical: 3(9) Vitality: 3(3) Dexterity: 1 | Morale: 6(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 0 | Fireproof | ||
108 | Sena | -High mechanics. -Sometimes generates ammo while driving. -Can craft both melee and ranged weapons. -Lower max fitness and morale. -Slow. | Unarmed: Slot A: Screwdriver Slot B: Slot C: | Gungineer | Inventive | Shooting: 3(6) Strength: 3(6) Fitness: 0(4) Mechanics: 5(6) Medical: 0(6) Vitality: 3(3) Dexterity: -1 | Morale: 4(5) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | |||
109 | Shippa | -Starts with a musket. -The musket and any other black power weapons she has will be reloaded while driving. -Slow. | Unarmed: Slot A: Musket (locked) Slot B: Slot C: | J*A*T*F*F*I | U*O*H | Shooting: 4(6) Strength: 2(7) Fitness: 2(7) Mechanics: 3(6) Medical: 0(6) Vitality: 3(3) Dexterity: -1 | Morale: 2(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 6 | |||
110 | Shondo | -Starts with a Dancing Dicer. -Good combat and personality stats. -Fast. -Eats less. -Lower max HP and morale. -CURSED: All maps are dark. | Unarmed: Dancing Dicer Slot A: Slot B: Slot C: | KINDA CURSED | Tiny Eater | Shooting: 0(6) Strength: 4(10) Fitness: 4(10) Mechanics: 0(6) Medical: 4(6) Vitality: 2(2) Dexterity: 1 | Morale: 3(3) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | |||
111 | Silent Eagle | -Higher chance of finding rare locations. -Fast. -One less max HP. | Unarmed: Dash Slot A: Bokken Slot B: Slot C: | Rogue | City Seeker | Shooting: 0(6) Strength: 2(6) Fitness: 2(6) Mechanics: 2(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 3(3) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 0 | |||
112 | Sinister | -Raygun recharges while driving. -Mechanics are beyond maxed. -MERC: Costs 4 food to recruit. | Unarmed: Blink Slot A: Raygun (locked) Slot B: Slot C: | Technomancer | Merc | Shooting: 6(6) Strength: 2(6) Fitness: 2(6) Mechanics: 7(7) Medical: 0(6) Vitality: 3(3) Dexterity: 0 | Morale: 3(6) Attitude: 0 Composure: 6 Wits: 6 Loyalty: 0 | |||
113 | Sir Jones | -Can save others from a lethal blow once. -Fires projectiles while using sport weapons. -Yo-Yo evolves if current HP ever goes above 3. -Mechanics and Medical are capped at 0. -Normal stat gain events will not be effective unless they increase the stat's max cap. -E*X*P: Shooting, Strength, Fitness, and HP will be randomly increased while driving. --HP maxes out at 5, but the other stats have no upper limit. --DOOM also increases by 5% while driving. | Unarmed: Yo-Yo Slot A: Baseball Bat Slot B: Slot C: | Athlete | Hero Type | Shooting: 0(*) Strength: 0(*) Fitness: 0(*) Mechanics: 0(0) Medical: 0(0) Vitality: 3(*) Dexterity: 0 | Morale: 5(7) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 6 | |||
114 | Sister Abigail | -Shield provides light when wielded and iframes when swung. -Doesn't get tired. -Increases DOOM instead of spending HP when using the Barberos Staff or Heal spell. -Slow -Cannot use guns. | Unarmed: Slot A: Be Not Afraid (locked) Slot B: Slot C: | Shield of Hope | Cleric | Shooting: 0(6) Strength: 2(6) Fitness: 2(6) Mechanics: 0(6) Medical: 3(6) Vitality: 3(3) Dexterity: -1 | Morale: 6(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Sound Sleep No Shoot | ||
115 | Skab | -Encounters less bad events while walking. -Generates ammo while driving. -Can craft certain guns. -One extra max HP. -One less max morale. -MERC: Costs 2 food to recruit. | Unarmed: Slot A: Slot B: Slot C: | Gungineer | Merc | Shooting: 5(6) Strength: 3(6) Fitness: 3(6) Mechanics: 3(6) Medical: 3(6) Vitality: 4(4) Dexterity: 0 | Morale: 3(5) Attitude: 3 Composure: 3 Wits: 3 Loyalty: 6 | Pathfinder | ||
116 | SkeleBen | -Fireproof. -Gains special stat boosts when picking up bones: -Femurs increase one random stat. -Spines increase max HP. -Spine w/ Skulls increase all stats by one. -Slow -One less max HP. -All stats are capped at 0. They can only be increased by bones or other special events. | Unarmed: Slot A: Slot B: Slot C: | Zoned | Boned | Shooting: 0(0) Strength: 0(0) Fitness: 0(0) Mechanics: 0(0) Medical: 0(0) Vitality: 2(2) Dexterity: -1 | Morale: 4(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | Fireproof | ||
117 | Slushy | -All attacks have a chance of freezing zombies into frost statues. -Fireproof. -Slow. | Unarmed: Slot A: Slot B: Slot C: | Stay Frosty | Tepid | Shooting: 0(6) Strength: 3(6) Fitness: 0(6) Mechanics: 2(6) Medical: 0(6) Vitality: 3(3) Dexterity: -1 | Morale: 3(6) Attitude: 6 Composure: 6 Wits: 3 Loyalty: 6 | Fireproof | ||
118 | Snakai | -Starts with a headbutt. -Tanky stats. -Sometimes produces food while driving. -One less inventory slot. -Lower max fitness potential. | Unarmed: Headbutt Slot A: Slot B: | Cowpire | Paranoid | Shooting: -2(4) Strength: 3(9) Fitness: -2(4) Mechanics: 0(6) Medical: 0(6) Vitality: 4(4) Dexterity: 0 | Morale: 4(6) Attitude: 0 Composure: 6 Wits: 6 Loyalty: 6 | |||
119 | Spino | -Fireproof. -High strength and HP. -Regenerates HP while driving. -Slow. -Cannot use guns. -CURSED: Zombie waves periodically spawn around the player. | Unarmed: Plasma Beam Slot A: Katsu (locked) Slot B: Slot C: | Jelly | Kaiju | Shooting: 0(6) Strength: 10(16) Fitness: 0(4) Mechanics: 3(6) Medical: 0(6) Vitality: 5(5) Dexterity: -1 | Morale: 2(5) Attitude: 3 Composure: 3 Wits: 3 Loyalty: 6 | Fireproof No Shoot | ||
120 | Sterling | -Can pick up zombies and almost any object. -Fireproof. -All melee attacks deal aoe damage. -VERY slow. -Cannot use guns. -Mechanics and medical are locked at 0. -ULTRA CURSED: Zombie waves spawn around the player constantly. | Unarmed: Brick Fist Slot A: Slot B: Slot C: | Golemancer | ULTRA CURSED!! | Shooting: -100(-94) Strength: 106(106) Fitness: 0(6) Mechanics: 0(0) Medical: 0(0) Vitality: 5(5) Dexterity: -2 | Morale: 6(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Zombie Wrestler Fireproof No Shoot | ||
121 | T*F*W | -High stat growth potential. -Starts with a headbutt. -Uses less fatigue when casting spells. -Doesn't get tired. -One less inventory slot. -CURSED: Zombie waves will periodically spawn in around the player. | Unarmed: Headbutt Slot A: Slot B: | BLURSED! | Cultist | Shooting: 4(10) Strength: 4(10) Fitness: 4(10) Mechanics: 3(9) Medical: 3(9) Vitality: 3(3) Dexterity: 1 | Morale: 5(5) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | Sound Sleep | ||
122 | Takodachi | -Can survive lethal damage depending on current morale. -All non-personality stats start at 3. -All non-personality stats are capped at 3. | Unarmed: Slot A: Buckler Slot B: Slot C: | Shield of Hope | Dingus Savant | Shooting: 3(3) Strength: 3(3) Fitness: 3(3) Mechanics: 3(3) Medical: 3(3) Vitality: 3(3) Dexterity: 0 | Morale: 6(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 6 | |||
123 | Temp | -Has access to melee and gun crafting. -Sometimes generates ammo while driving. -Fast. -One less max HP. | Unarmed: Slot A: Screwdriver Slot B: Slot C: | Gungineer | Inventive | Shooting: 3(6) Strength: 0(6) Fitness: 0(6) Mechanics: 5(6) Medical: 0(6) Vitality: 2(2) Dexterity: 1 | Morale: 2(6) Attitude: 0 Composure: 6 Wits: 6 Loyalty: 6 | |||
124 | Tenma | -Can access the trunk inventory at any time. -Haggles with sale prices and bandits better than others. -One less max HP. -Slower movement speed. | Unarmed: Weak Claw Slot A: Bag of Holding (locked) Slot B: Slot C: | Top Seller | U*O*H | Shooting: 3(6) Strength: 0(6) Fitness: 2(6) Mechanics: 0(6) Medical: 0(6) Vitality: 2(2) Dexterity: -1 | Morale: 2(6) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 0 | Haggler | ||
125 | Touma Tengu | -High strength potential. -Starts with a headbutt. -Sometimes produces food while driving. -Lower max morale. -One less inventory slot. | Unarmed: Headbutt Slot A: Slot B: | Bovine | Regal | Shooting: 0(6) Strength: 6(12) Fitness: 0(6) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 0 | Morale: 2(4) Attitude: 6 Composure: 0 Wits: 6 Loyalty: 0 | |||
126 | Trueno | -Starts with a powerful sword. -High combat stats. -Extremely low max morale. | Unarmed: Slot A: La Tormenta (locked) Slot B: Slot C: | Shoujo | MaDohKu | Shooting: 0(6) Strength: 4(9) Fitness: 4(9) Mechanics: 0(6) Medical: 0(6) Vitality: 4(4) Dexterity: 1 | Morale: 2(2) Attitude: 0 Composure: 6 Wits: 0 Loyalty: 6 | |||
127 | Wawa | -Gets a coffee boost from taking damage during a mission. -Regenerates HP while driving. -High combat stat potential. -Fireproof | Unarmed: Firer Axe Slot A: Dolt Eagle (locked) Slot B: Slot C: 7 Pistol Bullets | Jelly | Vigor Mortis | Shooting: 0(6) Strength: 2(6) Fitness: 2(6) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 0 | Morale: 4(6) Attitude: 6 Composure: 0 Wits: 0 Loyalty: 0 | Fireproof | ||
128 | Whiskey | -Generates ammo while driving. -Receives less bad events while walking. -Can access the trunk at any time during missions. -Lower max morale. -MERC: Costs 4 food to recruit. | Unarmed: Backpack Slot A: Steer UGH (locked) Slot B: Survival Knife (locked) Slot C: 30 Rifle rounds 1 Medical | Tacticool | Merc | Shooting: 6(9) Strength: 3(6) Fitness: 3(6) Mechanics: 3(6) Medical: 3(6) Vitality: 3(3) Dexterity: 0 | Morale: 4(4) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 0 | Pathfinder | ||
129 | Wilt | -Regenerates ammo for any equipped bows while driving. -Drops a book on death. Book can be used to summon a weaker version of Wilt. -The weaker versions also drop respawn books on death. | Unarmed: Slot A: Bow (locked) Slot B: Slot C: | Bow and Arrows | N*E*S | Shooting: 3(6) Strength: 3(6) Fitness: 0(6) Mechanics: 0(6) Medical: 0(6) Vitality: 3(3) Dexterity: 0 | Morale: 3(6) Attitude: 6 Composure: 6 Wits: 6 Loyalty: 6 | |||
130 | Woozie | -High combat stats. -Starts with a powerful cursed sword. -Can ONLY use the sword. -Sword drains HP and self-stuns if it does not hit a zombie every 11 seconds (HP drain isn't lethal). | Unarmed: Slot A: Bone Sword (locked) | Gamer | BACK TO THE WALL | Shooting: 0(6) Strength: 6(6) Fitness: 6(6) Mechanics: 3(6) Medical: 3(6) Vitality: 3(3) Dexterity: 1 | Morale: 2(6) Attitude: 6 Composure: 6 Wits: 0 Loyalty: 0 | |||
131 | Yatsmugi | -Starts every mission with a Shroomfie familiar. -High strength/fitness potential. -Lagomancers get extra effects with magic arts. -Low HP. -Annoying. | Unarmed: Slot A: Mochi Mallet Slot B: Slot C: | Lunarian | Lagomancer | Shooting: 0(6) Strength: 2(10) Fitness: 2(10) Mechanics: 2(6) Medical: 2(6) Vitality: 2(2) Dexterity: 1 | Morale: 3(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | |||
132 | You | -Slam Shield provides dashes and iframes when used. -Can quick swap. -One extra max HP. -One less inventory slot. -Slow. | Unarmed: Slot A: Hatchet Slot B: Slam Shield (locked) | Fighter | Bandit | Shooting: 0(6) Strength: 4(7) Fitness: 2(6) Mechanics: 0(6) Medical: 0(6) Vitality: 4(4) Dexterity: -1 | Morale: 2(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 6 | Swap Special | ||
133 | Yukichi | -Gacha Vending Machines spawn at the start of every mission. -Starts with extra food. -Weak stats. | Unarmed: Slot A: Slot B: Slot C: 2 Food | Gachaddict | Tanuki | Shooting: 0(6) Strength: 1(7) Fitness: 1(7) Mechanics: 1(6) Medical: 1(6) Vitality: 3(3) Dexterity: 0 | Morale: 3(6) Attitude: 3 Composure: 6 Wits: 6 Loyalty: 0 | |||
134 | Zetra | -Capable of picking up any object in the game. -Can throw standing zombies. -Only has 1 HP -Only has one inventory slot. -Said slot is locked with a useless weapon. | Unarmed: Slot A: Borb (locked) | Shortstack | MagNEETo | Shooting: 0(6) Strength: 106(106) Fitness: -400(-200) Mechanics: 0(6) Medical: 0(6) Vitality: 1(1) Dexterity: 0 | Morale: 2(6) Attitude: 0 Composure: 0 Wits: 0 Loyalty: 0 | Zombie Lifter |