ABCDEFGHIJ
1
VtuberSpritecharacter details
affiliation
KitperktraitPhysical StatsPersonalityStat Mod(s)
2
Alice
-High combat stat potential.
-Eats less.
-Gets Caleb as a temp ally when solo.
-Lower max morale.
-CURSED: Zombie waves periodically spawn in around the player.
Unarmed: Rated R
Slot A:
Slot B:
Slot C:
BLURSED!Tiny EaterShooting: 0(6)
Strength: 4(10)
Fitness: 4(10)
Mechanics: 0(6)
Medical: 2(6)
Vitality: 3(3)
Dexterity: 0
Morale: 3(4)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 0
3
Alpin
-High Strength and Fitness potential.
-Cannot use guns.
Unarmed: Boxing
Slot A:
Slot B:
Slot C:
T*S*T*CBroShooting: 0(0)
Strength: 6(12)
Fitness: 0(8)
Mechanics: 0(6)
Medical: 1(6)
Vitality: 3(3)
Dexterity: 0
Morale: 5(6)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
No Shoot
4
Amiya
-Starts with a shield.
-Tanky stats.
-Can survive lethal blows if morale is high enough.
-Eats extra.
Unarmed:
Slot A: Buckler
Slot B:
Slot C:
Shield of HopeGourmandShooting: 0(6)
Strength: 2(6)
Fitness: -1(6)
Mechanics: 2(6)
Medical: 2(6)
Vitality: 4(4)
Dexterity: 0
Morale: 5(6)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
5
Apollo
-Regenerates arrows for any equipped bow while driving.
-Can survive one lethal blow.
-Fire proof.

-Slow.
Unarmed: Fire Bolt
Slot A: Bow (locked)
Slot B:
Slot C:
Bow and Arrows
PhoenixShooting: 3(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: -1
Morale: 6(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Fireproof
6
Bagstard
-Unarmed attacks grant limited night vision.
-Fire proof.
-All stats start at 3.
-All stats are capped at 3.
Unarmed: Night Eyes
Slot A: Ultra Mop (locked)
Slot B:
Slot C:
JannyDingus SavantShooting: 3(3)
Strength: 3(3)
Fitness: 3(3)
Mechanics: 3(3)
Medical: 3(3)
Vitality: 3(3)
Dexterity: 0
Morale: 4(6)
Attitude: 3
Composure: 3
Wits: 3
Loyalty: 3
Fireproof
7
Basil
-Gets better outcomes from bandits and traders.
-Can access the trunk inventory at any time.
-Slow.
-Poor overall stats.
Unarmed: Richter
Slot A: Backpack
Slot B:
Slot C:
Top SellerPocket PrinceShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: -1(6)
Vitality: 3(3)
Dexterity: -1
Morale: 5(6)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 0
Haggler
8
Beatani
-Starts with Meds
-Has extra options for looting locations.
-Fast.
-Lower max HP and morale.
-Poor combat stats.
Unarmed: Meds
Slot A: Random Crap Weapon
Slot B:
Slot C:
ExplorerU*O*HShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 2(6)
Medical: 3(6)
Vitality: 2(2)
Dexterity: 1
Morale: 2(4)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
Explorer
9
Bijou
-Unarmed attacks deal aoe damage.
-Tanky stats.
-Lower fitness potential and movement speed.
Unarmed: Quake Kick
Slot A:
Slot B:
Slot C:
Pebble Princess
:DShooting: 0(6)
Strength: 3(9)
Fitness: -1(4)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 4(4)
Dexterity: -1
Morale: 4(7)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
10
Bunnelope
-Stock of playing cards refreshes while driving.
-Gains additional effects from using magic.
-Higher max morale, fitness, and movement speed.
-1 less max HP.
-Lower max strength cap.
Unarmed:
Slot A: Playing Cards (locked)
Slot B:
Slot C:
BnnuyLagomancerShooting: 0(6)
Strength: 1(4)
Fitness: 3(9)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 6(8)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 0
11
Caleb
-Generates TNT while driving.
-High combat stats.
-Spells cost less stamina to cast.
-Fast.

-CURSED: Zombie waves periodically spawn around the player.
Unarmed: Pitchfork
Slot A:
Slot B:
Slot C:
CURSEDCultistShooting: 6(6)
Strength: 3(9)
Fitness: 3(9)
Mechanics: 0(6)
Medical: 3(6)
Vitality: 3(3)
Dexterity: 1
Morale: 4(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
12
Ceril
-Gacha machines spawn at the start of missions.
-Can craft melee weapons.
-Starts with extra food.
-(Almost) all stats are randomized between -2 to 6 when initially summoned.
Unarmed:
Slot A:
Slot B:
Slot C:
2 Food
GachaddictInventiveShooting: *(6)
Strength: *(6)
Fitness: *(6)
Mechanics: *(6)
Medical: *(6)
Vitality: 3(3)
Dexterity: 0
Morale: 4(6)
Attitude: *
Composure: *
Wits: *
Loyalty: *
13
Cherry (Kirsche)
-High shooting and personality stats.
-Reloads all bb-based guns while driving.
-Slow
-Lower max morale.
Unarmed: Slap
Slot A: Kektor (locked)
Slot B:
Slot C:
Natural ShotCivilizedShooting: 6(12)
Strength: 1(6)
Fitness: 1(6)
Mechanics: 1(6)
Medical: 1(6)
Vitality: 3(3)
Dexterity: -1
Morale: 4(4)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
14
Chikafuji (Lisa)
-High fitness.
-Bad personality stats.
Unarmed: Penlight
Slot A:
Slot B:
Slot C: Mike-U (locked)
Sing-RIdolShooting: 0(6)
Strength: 0(6)
Fitness: 4(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 0
Morale: 4(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
15
Ciliegia (Kirsche)
-Sometimes generates Frothy Soda while driving.
-Tanky stats.

-Eats more than usual.
-Slow.
Unarmed:
Slot A: Spatula
Slot B:
Slot C: Frothy Soda
WaitressGourmandShooting: 0(6)
Strength: 3(6)
Fitness: -1(6)
Mechanics: 0(6)
Medical: 3(6)
Vitality: 4(4)
Dexterity: -1
Morale: 6(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 6
16
Comdost
-Sometimes generates food while driving.
-All stats start at 3.

-All stats are capped at 3.
Unarmed: Headbutt
Slot A:
Slot B:
Slot C:
BovineDingus SavantShooting: 3(3)
Strength: 3(3)
Fitness: 3(3)
Mechanics: 3(3)
Medical: 3(3)
Vitality: 3(3)
Dexterity: 0
Morale: 4(6)
Attitude: 3
Composure: 3
Wits: 3
Loyalty: 3
17
Cordyline
-Empty party slots will be filled with Cordy clones.
-The clones are fragile.
-This effect will end if the Prime Cordy dies.
Unarmed:
Slot A: Scalpel
Slot B:
Slot C:
CordyCordyShooting: 0(6)
Strength: 1(6)
Fitness: 1(6)
Mechanics: 2(6)
Medical: 2(6)
Vitality: 3(3)
Dexterity: 0
Morale: 3(6)
Attitude: 0
Composure: 0
Wits: 6
Loyalty: 0
18
Coyote
-Regenerates ammo for any bow in his inventory while driving.
-Encounters less bad events while walking.
-Fast.
-MERC: Requires 4 food to recruit.
Unarmed: Survival Knife
Slot A: Bow (locked)
Slot B:
Slot C:
PathfinderMercShooting: 6(6)
Strength: 3(6)
Fitness: 3(6)
Mechanics: 3(6)
Medical: 3(6)
Vitality: 3(3)
Dexterity: 1
Morale: 3(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Pathfinder
19
Dante
-Attacks cause slight stuns on impact.
-Chronolock recharges while driving.
-Can craft melee weapons.
-Fallen zombies can be picked.
-High strength potential.
-Low fitness.
-Slow.
Unarmed:
Slot A: Chronolock
Slot B:
Slot C:
ChronomancerInventiveShooting: 0(6)
Strength: 4(10)
Fitness: -4(6)
Mechanics: 5(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: -1
Morale: 5(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Zombie Lifter
20
Denko
-Receives a coffee stat boost if damaged during a mission.
-Encounters less bad events while walking.
-Higher max HP.
-Nonexistent stats.
Unarmed: Karate
Slot A:
Slot B:
Slot C:
PathfinderVigor MortisShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 5(5)
Dexterity: 0
Morale: 6(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 6
Pathfinder
21
Digby
-Has extra location options for looting.
-Eats less.
-Hits harder with surgical tools.
-Healing sprays are twice as effective.
-Fast.

-One less max HP.
-Low combat stats.
Unarmed: Weak Claw
Slot A:
Slot B:
Slot C:
SurgeonTiny EaterShooting: -3(6)
Strength: 0(4)
Fitness: -3(6)
Mechanics: 4(6)
Medical: 4(6)
Vitality: 2(2)
Dexterity: 1
Morale: 3(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Explorer
22
Dollie
-Good with dogs.
-Always has a dog familiar for missions.
-Has a chance to do mini-crits on impact.
-Attacking while in midair does aoe damage.

-Weak combat stats.
Unarmed: Frying Pan
Slot A: Sticky Jumper (locked)
Slot B:
Slot C:
Fierce HitterDemo PanShooting: 3(6)
Strength: 1(6)
Fitness: 0(6)
Mechanics: 2(6)
Medical: 2(6)
Vitality: 3(3)
Dexterity: 0
Morale: 5(6)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
Dog Pal
23
Eimi
-Regenerates HP while driving.
-Sippy restores fatigue during missions.
-Fast.
-One less inventory slot and max HP
-Weak stats.
Unarmed:
Slot A: Sippy (locked)
Slot B: Random Sports Weapon
JellyGourmandShooting: 0(6)
Strength: 1(6)
Fitness: -1(6)
Mechanics: 0(6)
Medical: 2(6)
Vitality: 2(2)
Dexterity: 1
Morale: 6(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 0
24
Eira Woolcott
-Starts with a headbutt.
-Doesn't get tired.
-Sometimes generates food while driving.
-One less inventory slot.
Unarmed: Headbutt
Slot A:
Slot B:
SeepObliviousShooting: 0(6)
Strength: 2(8)
Fitness: -1(5)
Mechanics: 0(6)
Medical: 1(6)
Vitality: 3(3)
Dexterity: 0
Morale: 6(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 6
Sound Sleep
25
Elias EnMar
-Spells cost less stamina to cast.
-Cycling spells provides a short dash.
-Sometimes generates eggs while driving.
-Fast.
-Weak combat stat potential.
-One less max HP
-Morale is never higher than 1-2.
Unarmed:
Slot A: Spellbook (locked)
Slot B:
Slot C:
BirbCultistShooting: 0(3)
Strength: 0(3)
Fitness: 0(3)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 3(3)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 6
26
ElWood
-Coffee vending machines spawn at the start of missions.
-One less max morale.
Unarmed: Weak Claw
Slot A:
Slot B:
Slot C:
BaristaKotShooting: 0(6)
Strength: 3(6)
Fitness: 2(6)
Mechanics: 1(6)
Medical: 1(6)
Vitality: 3(3)
Dexterity: 0
Morale: 3(5)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
27
Emiko
-Encounters less bad events while walking.
-A trash can will appear at the start of missions.
-Fast.

-One less max HP.
-Cannot use guns.
Unarmed: Summon Shuriken
Slot A:
Slot B:
Slot C:
Mall NinjaBanditShooting: 2(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 1(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 5(6)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 0
Pathfinder
No Shoot
28
Fauna
-Max medical skill.
-Starts a powerful Slap.
-Cannot use guns.
-Permanently bad mechanics.

-Has only one inventory slot.
-1 less max HP
Unarmed: Slap
Slot A:
G*F*EDryadShooting: -3(3)
Strength: 0(6)
Fitness: -1(5)
Mechanics: -6(0)
Medical: 6(6)
Vitality: 2(2)
Dexterity: 0
Morale: 4(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
29
Faust
-Spells cost less stamina to cast.
-Cycling spells grants limited night vision.
-Weak starting stats.
-Slow.
-Max HP decreased by 1.
Unarmed:
Slot A: Spellbook (locked)
Slot B:
Slot C:
CorneamancerCultistShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: -1
Morale: 3(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
30
Feco
-Good personality stats.
-Doesn't get tired.
-Higher chance of finding rare locations.
-Summons a coffee vending machine at the start of missions.

-Weak combat skills.
-Lower max morale.
Unarmed: Glowstick
Slot A: Teapot (locked)
Slot B:
Slot C:
ButlerCity SeekerShooting: 1(6)
Strength: 1(6)
Fitness: 1(6)
Mechanics: 2(6)
Medical: 2(6)
Vitality: 3(3)
Dexterity: 0
Morale: 3(3)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Sound Sleep
31
Finbar
-His head spawns nearby at the start of missions. The head provides light and can be thrown.
-The Terminus sword can gain charges on kills. Charged swings can turn zombies into temporary skeleton allies.
-High strength potential.
-One extra max HP

-Slow
-CURSED: All maps are dark.
Unarmed:
Slot A: Terminus (locked)
Slot B:
Slot C:
DohllahanCultistShooting: 0(0)
Strength: 6(12)
Fitness: 1(6)
Mechanics: 0(6)
Medical: 1(6)
Vitality: 4(4)
Dexterity: -1
Morale: 3(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
32
Freazy
-Doesn't get tired.
-Fast.
-Hemo Halo can turn NPCs into potions that heal and increase max HP.
-Killing NPCs in this manner raises DOOM.
-Any damage taken is PERMANENT.
Unarmed: Bloody Mallet
Slot A: Hemo Halo (locked)
Slot B:
Slot C:
HumoristSound SleeperShooting: 0(6)
Strength: 4(6)
Fitness: 4(6)
Mechanics: 0(6)
Medical: 3(6)
Vitality: 3(3)
Dexterity: 1
Morale: 5(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 0
Sound Sleep
33
Fwofie
-Good with dogs.
-Encounters less bad events while walking.
-Starts missions with a fwogie ally. More appear if she is solo.
-One extra max HP.
-Weak.
-Mechanics are capped at 0.
Unarmed: Gaia Grenade
Slot A: Sturdy Branch
Slot B:
Slot C:
PathfinderDryadShooting: -1(6)
Strength: 0(6)
Fitness: -2(6)
Mechanics: 0(0)
Medical: 3(6)
Vitality: 4(4)
Dexterity: -1
Morale: 4(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Pathfinder
Dog Pal
34
Gat
-Starts with a better car.
-High mechanics.
-One extra looting location option.
-Fast.

-One less inventory capacity and max HP.
Unarmed: Tire Iron
Slot A:
Slot B:
Car NutCity SeekerShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 4(6)
Medical: 1(6)
Vitality: 2(2)
Dexterity: 1
Morale: 5(7)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
Explorer
35
Gelisor
-Regenerates health while driving
-Starts with a Sumo Slap.
-Sometimes destroys supplies while driving.
-Bad with guns.
-Slow.
Unarmed: Sumo
Slot A:
Slot B:
Slot C:
JellySpess SlimeShooting: -3(3)
Strength: 3(9)
Fitness: 0(5)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 5(5)
Dexterity: -1
Morale: 2(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 0
36
Geltaran
-Uses less stamina for spells.
-Encounters less bad events while walking.
-Slow
-Shooting and Mechanics are locked at 0.
-Low strength/fitness potential.
Unarmed:
Slot A: Spellbook (locked)
Slot B:
Slot C:
PathfinderCultistShooting: 0(0)
Strength: 0(3)
Fitness: 0(3)
Mechanics: 0(0)
Medical: 0(6)
Vitality: 3(3)
Dexterity: -1
Morale: 6(6)
Attitude: 1
Composure: 5
Wits: 5
Loyalty: 1
Pathfinder
37
Genome
-Generates gas while driving.
-Fireproof.
-Fast.

-MERC: Costs 4 food to recruit.
Unarmed: Survival Knife
Slot A: Mad-J (locked)
Slot B:
Slot C:
PyromaniacMercShooting: 6(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 2(6)
Medical: 2(6)
Vitality: 3(3)
Dexterity: 1
Morale: 4(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Fireproof
38
Gold Ship
-High stat growth potential.
-Fast.
-One less inventory capacity.
Unarmed: Karate
Slot A:
Slot B:
AthleteHorseShooting: 0(6)
Strength: 2(8)
Fitness: 2(8)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 1
Morale: 4(6)
Attitude: 0
Composure: 0
Wits: 6
Loyalty: 0
39
Gothkin (Pippa)
-Can pick up fallen zombies and any object.
-Insanely high strength.

-Only has 1 HP and 1 inventory slot.
-CURSED: Zombie waves will periodically spawn around the player.
Unarmed: Memento
Slot A:
BLURSED!MagNEEToShooting: 0(6)
Strength: 106(106)
Fitness: -400(-200)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 1(1)
Dexterity: 1
Morale: 2(6)
Attitude: 0
Composure: 0
Wits: 6
Loyalty: 0
Zombie Lifter
40
Grimmi
-Has extra location options for looting.
-Starts with a powerful spellbook.

-CURSED: All maps are dark AND zombie waves constantly spawn around the player.
Unarmed:
Slot A: Grimmoire (locked)
Slot B:
Slot C: Crowbar
ULTRA CURSED
CultistShooting: 0(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 2(6)
Medical: 2(6)
Vitality: 3(3)
Dexterity: 0
Morale: 3(6)
Attitude: 0
Composure: 6
Wits: 6
Loyalty: 0
Explorer
41
Gumpai
-Syringe Gun reloads while driving.
-Syringe Gun can also sometimes be reloaded after meleeing zombies.
-Ampoule Arbalest is capable of healing people (uses meds for ammo).
-Starts with 2 meds.

-Can survive a lethal blow once.
-Fireproof.

-Weak stats all around.
Unarmed: Pen Light
Slot A: Syringe Gun (locked)
Slot B: Ampoule Arbalest (locked)
Slot C:
2 Meds
B*A*NPhoenixShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: -3(3)
Vitality: 3(3)
Dexterity: 1
Morale: 3(4)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
Fireproof
42
Gura
-Unarmed attack is replaced with a Leap.
-Attacking in midair with certain polearms creates a small explosion.
-High fitness and strength potential.
-Bloop familiar provides light.
-Fast

-Reduced inventory and max HP.
Unarmed: Leap
Slot A: Trident (locked)
Slot B:
FrogoonAtlanteanShooting: 0(6)
Strength: 2(8)
Fitness: 4(10)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 2(2)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 0
43
Gween
-Gacha machines spawn at the start of missions.
-Fast.
-Starts with extra food.
-Gains morale boosts from ANIME-related items.
-Can find Strange Baubles on car keys.
-Loses morale daily.
-Instant death at 0 morale.
Unarmed: Strong Katana
Slot A:
Slot B:
Slot C:
2 Food
GachaddictAnime FanShooting: 0(6)
Strength: 3(6)
Fitness: 3(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 1
Morale: 6(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
44
Gwynnie
-Spells cost less fatigue to cast.
-Fast.
-Weak starting stats.
Unarmed: Headbutt
Slot A:
Slot B:
Slot C:
GobbCultistShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 1(6)
Vitality: 3(3)
Dexterity: 1
Morale: 4(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 2
45
Hazmat
-Creates explosions when damaged during missions. Said explosions do not deal friendly fire.
-Always has a slime familiar for missions. The slime produces poison gas every 12 seconds.
-Regenerates HP while driving.

-Slow.
-One less max HP
-Medical and Mechanical are locked at 0.
Unarmed: Death Touch
Slot A:
Slot B:
Slot C:
JellyPricklyShooting: 0(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 0(0)
Medical: 0(0)
Vitality: 2(2)
Dexterity: 1
Morale: 4(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Fireproof
No Shoot
46
Hymn
-Unarmed attacks grant night vision.
-Fireproof
-Increases DOOM instead of spending HP when using the Barberos Staff or Heal spell.
-Fast

-Lower max morale.
-CURSED: All maps are dark.
Unarmed: Light
Slot A: Richter (locked)
Slot B:
Slot C:
KINDA CURSEDClericShooting: 0(6)
Strength: 3(6)
Fitness: 3(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 1
Morale: 2(4)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Fireproof
47
Ina
-Can pick up any object.
-Starts with a spell book.
-Is able to quick swap weapons.

-Cannot pick up weapons.
-Only has 1 HP
-CURSED: All maps are dark.
Unarmed: Ice Blast
Slot A: blank (locked)
Slot B: NecroWAHmicon (locked)
KINDA CURSEDCultistShooting: 0(6)
Strength: 106(106)
Fitness: -400(-200)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 1(1)
Dexterity: 0
Morale: 2(6)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 0
Swap Special
48
Izumo
-Unarmed attack is replaced with a Flying Kick
-Pummel allows for easy knockdowns.
-Can pick up fallen zombies.
-Quick swap.

-One less inventory slot.
-Has only one open inventory slot.
Unarmed: Flying Kick
Slot A: Pummel (locked)
Slot B:
OniGrapplerShooting: -3(3)
Strength: 3(6)
Fitness: 3(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 0
Morale: 4(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 0
Swap Special
Zombie Lifter
49
Jelly
-Regenerates HP while driving.
-Max mechanics.
-Weak.
-One less max HP.
Unarmed:
Slot A:
Slot B:
Slot C:
JellyU*O*HShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 6(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 0
Morale: 6(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 0
50
Jester
-Always has at least one robot familiar for missions.
-Two additional robots appear if she starts a mission solo.
-Fast.

-Weak stats.
-1 less max HP.
Unarmed:
Slot A:
Slot B:
Slot C:
DesbotU*O*HShooting: 0(6)
Strength: 0(6)
Fitness: 1(6)
Mechanics: 2(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 5(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 6
51
Juwun
-Has a shroom ally for missions. The shroom drops damaging spore mines.
-Deals more damage with surgical weapons.
-Double puffs from Healing sprays.
-Can pick up fallen zombies.

-One less inventory and max HP.
Unarmed: Weak Claw
Slot A: Scalpel
Slot B:
SurgeonAmbushShooting: 0(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 0(6)
Medical: 4(7)
Vitality: 2(2)
Dexterity: 0
Morale: 4(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Zombie Lifter
52
Kaera
-Unarmed attack is replaced with a Leap.
-Attacking in midair with certain polearms creates a small explosion.
-High fitness potential.
-Can save someone from a mortal blow once.

-Relatively low stats (outside of fitness).
Unarmed: Leap
Slot A: Heck Boi (locked)
Slot B:
Slot C:
FrogoonHero TypeShooting: 0(6)
Strength: 0(6)
Fitness: 3(9)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 0
Morale: 4(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 6
53
Kai G.
-No strengths.
-No weaknesses.
Unarmed:
Slot A:
Slot B:
Slot C:
Jack of All TradesCharmingShooting: 2(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 2(6)
Medical: 2(6)
Vitality: 3(3)
Dexterity: 0
Morale: 6(6)
Attitude: 6
Composure: 3
Wits: 6
Loyalty: 3
54
Kankuro
-Deals extra damage with scissors and knitting needles.
-Can consume zombie legs to increase all stats by one.
-Generates scissors and knitting needles while driving.
-Gets a coffee stat boost after taking damage during missions.

-Slow.
Unarmed:
Slot A: Scissors
Slot B: Knitting Needle
Slot C:
SeamsterVigor MortisShooting: 0(6)
Strength: 3(6)
Fitness: -1(5)
Mechanics: 0(6)
Medical: 3(6)
Vitality: 3(3)
Dexterity: -1
Morale: 4(5)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 0
55
Ken
-Very fast movement speed.
-One less inventory and max HP.
-Weak.
Unarmed:
Slot A:
Slot B:
SingerU*O*HShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 2
Morale: 3(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
56
Kiki
-High medical stat.
-Good with dogs.
-Fast.
-Limited to one inventory slot.
-Cannot use guns.
-1 less max HP
-Weak.
Unarmed: Slap
Slot A:
G*F*EU*O*HShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 5(6)
Vitality: 2(2)
Dexterity: 1
Morale: 6(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Dog Pal
No Shoot
57
Kino
-Has a chance to mini-crit with every hit.
-Swapping to the scythe provides a small jump.
-Attacking while in mid-air does an aoe hit.
-Fireproof.
-1 extra max HP.

-Lower max fitness cap.
-Slow.
Unarmed:
Slot A: Scythe (locked)
Slot B:
Slot C:
Fierce HitterReaperShooting: 0(6)
Strength: 4(10)
Fitness: 2(3)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 4(4)
Dexterity: -1
Morale: 3(6)
Attitude: 0
Composure: 6
Wits: 6
Loyalty: 6
Fireproof
58
Kirshe
-Good personality stats.
-Sometimes generates catsup and cocoanuts while driving.
-Eats more than other characters.
-Weak combat stats.
Unarmed: Pillow Pal
Slot A: Moist Nugget
Slot B:
Slot C:
10 Rifle Rounds
Spicy CatGourmandShooting: 3(6)
Strength: 1(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 0
Morale: 2(5)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
59
Kliffoth
-Extremely high combat stats.
-One extra max HP.
-Unarmed attacks grant night vision.
-Extra location options for looting.
-Higher chance to find rare locations.

-Mechanics and Medical are capped at zero.
-CURSED: All maps are dark.
Unarmed: Night Eyes
Slot A: Re-Bar
Slot B:
Slot C:
SORTA CURSED
City SeekerShooting: 6(12)
Strength: 6(12)
Fitness: 6(12)
Mechanics: 0(0)
Medical: 0(0)
Vitality: 4(4)
Dexterity: 0
Morale: 6(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
Explorer
60
Kuromaru
-Receives a speed boost while wielding the Stryker.
-Starts with shotgun ammo.
-All melee attacks have a chance of igniting zombies.
-Fireproof.
-Fast.

-MERC: Recquires 4 food to recruit.
Unarmed: Trailer Tanto
Slot A: Stryker (locked)
Slot B:
Slot C:
20 Shotgun shells
OniMercShooting: 3(6)
Strength: 3(6)
Fitness: 3(6)
Mechanics: 1(6)
Medical: 1(6)
Vitality: 3(3)
Dexterity: 1
Morale: 5(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Fireproof
61
Kyouko
-Can survive a lethal blow once.
-Fire proof.
-Generates gas while driving.
-Fast.

-1 less max HP
-Weak stats.
Unarmed: Bippo
Slot A: Flare Gun (locked)
Slot B:
Slot C:
PyromaniacPhoenixShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 4(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Fireproof
62
Kyuu
-Creates explosions when damaged during missions.
Unarmed:
Slot A: N Zap (locked)
Slot B:
Slot C:
VampPricklyShooting: 0(6)
Strength: 3(6)
Fitness: 3(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 0
Morale: 2(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
63
Lia
-Starts missions with a cloaked animatronic ally.
-A second animatronic ally appears when starting a mission solo.
-All stats are set at 3.
-All stats are capped at 3.
-Lower max morale.
Unarmed:
Slot A:
Slot B:
Slot C:
DesbotDingus SavantShooting: 3(3)
Strength: 3(3)
Fitness: 3(3)
Mechanics: 3(3)
Medical: 3(3)
Vitality: 3(3)
Dexterity: 0
Morale: 4(5)
Attitude: 3
Composure: 3
Wits: 3
Loyalty: 3
64
Lily
-Can Leap.
-Striking zombies while in midair with some polearms can create small explosions.
-Has one extra location for looting options.
-Fast

-One less max HP
Unarmed: Leap
Slot A: Sitck Boot
Slot B:
Slot C:
FrogoonU*O*HShooting: 0(6)
Strength: 0(6)
Fitness: 3(9)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 6(7)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
Explorer
65
Lisa
-Syringe Gun reloads while driving.
-Syringe Gun can also sometimes be reloaded after meleeing zombies.
-Ampoule Arbalest is capable of healing people (uses meds for ammo).
-Starts with 2 meds.

-Is actually terrible with medical skill checks.
-Weak stats all around.
Unarmed: Penlight
Slot A: Syringe Gun (locked)
Slot B: Ampoule Arbalest (locked)
Slot C: Scalpel
2 Medical
B*A*NIdolShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: -2(6)
Vitality: 3(3)
Dexterity: 0
Morale: 2(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
66
Loam
-Higher chance to find rare locations.
-More location options for looting.
-Can quick swap.
-Fast.

-One less inventory slot and max HP.
Unarmed: Dash
Slot A: Rapier (locked)
Slot B:
SandyCity SeekerShooting: 4(6)
Strength: 1(6)
Fitness: 4(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 3(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Explorer
Swap Special
67
Lobatt
-Starts with dash boots.
-Finds extra locations while driving.
-Sometimes produces food while driving.
-Fast.
-Has only 1 HP.
Unarmed: Dash Boots
Slot A: Re-Bar
Slot B:
Slot C:
CowbunSpeedrunnerShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 1(1)
Dexterity: 1
Morale: 3(6)
Attitude: 0
Composure: 6
Wits: 0
Loyalty: 0
Explorer
68
Lotus
-Spells use less fatigue.
-Fast.
-Extremely weak physical stats.
-One less max HP.
Unarmed:
Slot A: Spell Book (locked)
Slot B:
Slot C:
DooGCultistShooting: 0(3)
Strength: 1(3)
Fitness: -6(0)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 4(7)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
69
Malphon
-Regenerates HP while driving.
-Unarmed attack cycles between several stat builds during missions.
-One less max HP.
Unarmed: Stat Swap
Slot A: Re-Bar
Slot B:
Slot C:
JellyChangelingShooting: *(6)
Strength: *(6)
Fitness: *(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: *
Morale: 4(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 6
70
Maple
-Fireproof.
-Encounters less bad events while walking.
-Higher chance of finding rare locations.
-Chance of freezing zombies on impact.
-Fast.

-One less max HP.
Unarmed:
Slot A:
Slot B:
Slot C:
Stay FrostyCity SeekerShooting: 3(6)
Strength: 0(6)
Fitness: 1(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 5(6)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
Pathfinder
Fireproof
71
Mari
-High combat stats.
-Fast.
-Starts with the Dragon Slayer.
-Can ONLY use the Dragon Slayer.
-Only has 1 HP
-Annoying.
Unarmed:
Slot A: Dragon Slayer (locked)
Pond PrincessBERSERK!Shooting: 0(6)
Strength: 4(10)
Fitness: 4(10)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 1(1)
Dexterity: 2
Morale: 3(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
72
Martyr
-Good combat and personality stats.
-Starts with a bow and a Summons Guns spell.
-Can find Strange Baubles on car keys.
-Gains extra morale from using ANIME items.

-Morale gradually drops over time.
-Insta-death at 0 morale.
Unarmed: Summon Guns
Slot A: Bow (locked)
Slot B:
Slot C:
MomAnime FanShooting: 4(10)
Strength: 3(7)
Fitness: 3(7)
Mechanics: 0(6)
Medical: 1(6)
Vitality: 3(3)
Dexterity: 1
Morale: 7(7)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Anime
73
Mauthe
-Deals extra damage with surgical tools.
-Creates extra healing puffs with sprays.
-High stat potential.
-Does not get tired.
-Chaos Tome increases DOOM on use.
-CURSED: All maps are dark.
Unarmed: Bone Saw
Slot A: Chaos Tome (locked)
Slot B:
Slot C:
SurgeonCultistShooting: 2(8)
Strength: 2(8)
Fitness: 2(8)
Mechanics: 2(8)
Medical: 4(6)
Vitality: 3(3)
Dexterity: 0
Morale: 6(6)
Attitude: 0
Composure: 6
Wits: 6
Loyalty: 0
Sound Sleep
74
Mawg
-High strength/fitness potential.
-Has a Champ ally for missions.
-Encounters less bad events while walking.
-Fast.
-Shooting, mechanics, and medicine are locked at 0.
Unarmed: Claw
Slot A:
Slot B:
Slot C:
PathfinderRaptorShooting: 0(0)
Strength: 3(9)
Fitness: 3(9)
Mechanics: 0(0)
Medical: 0(0)
Vitality: 3(3)
Dexterity: 1
Morale: 3(3)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
Pathfinder
75
Midas
-Has better barter options with traders and bandits.
-Can access the trunk at any time during missions.
-Unarmed attack turns zombies into golden statues.

-Slow.
-Medical is capped at zero.
-Morale is capped at three.
Unarmed: Midas Touch
Slot A: Pocket Pal (locked)
Slot B: Crowbar
Slot C:
Top SellerCausticShooting: 4(6)
Strength: 1(6)
Fitness: 1(6)
Mechanics: 2(6)
Medical: 0(0)
Vitality: 3(3)
Dexterity: -1
Morale: 3(3)
Attitude: 0
Composure: 6
Wits: 6
Loyalty: 0
Haggler
76
Milo
-Pickaxes can destroy any object in a single blow.
-Can transmute certain melee weapons.

-Slow.
Unarmed: Pickaxe
Slot A:
Slot B:
Slot C:
MinerInventiveShooting: 2(6)
Strength: 4(6)
Fitness: 2(6)
Mechanics: 3(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: -1
Morale: 5(6)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
77
Mimi
-Can access trunk inventory at any time.
-Fast.
-One less max HP.
-Weak stat gain potential.
Unarmed: Toy Hammer
Slot A: Randoseru (locked)
Slot B:
Slot C:
CuteU*O*HShooting: 0(4)
Strength: 0(3)
Fitness: 0(4)
Mechanics: -2(4)
Medical: 1(6)
Vitality: 2(2)
Dexterity: 1
Morale: 7(7)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
78
Minna
-Starts with some food.
-Sometimes generates food while driving.
-Lower max morale.
Unarmed: Rolling Pin
Slot A:
Slot B:
Slot C:
2 Food
BakerCivilizedShooting: 2(6)
Strength: 2(6)
Fitness: 1(6)
Mechanics: 2(6)
Medical: 2(6)
Vitality: 3(3)
Dexterity: 0
Morale: 4(4)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
79
Mint Castella
-Starts with some food.
-High strength potential.
-Tanky.
-Low Fitness potential.
-Eats more than most.
-Slow.
Unarmed: Sumo
Slot A:
Slot B:
Slot C:
3 Food
ThiccGourmandShooting: 0(6)
Strength: 3(9)
Fitness: 0(4)
Mechanics: 0(6)
Medical: 2(6)
Vitality: 4(4)
Dexterity: -1
Morale: 5(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 3
80
Mokuba
-Spellbook provides dashes when cycling spells.
-Spells cost less stamina to cast.
-Tanky.

-VERY slow.
-CURSED: Zombies waves periodically spawn around the player.
Unarmed: Death Touch
Slot A: Necronomicon (locked)
Slot B:
Slot C:
TrunkCultistShooting: 0(6)
Strength: 6(6)
Fitness: 6(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 4(4)
Dexterity: -3
Morale: 3(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
81
Moldy
-Melee attacks have a chance to create poison clouds on impact.
-Always has a shroom ally for missions.
-Higher chance of finding rare locations.

-Weak.
-One less max HP.
Unarmed: Pokin'
Slot A:
Slot B:
Slot C:
ShroomyCity SeekerShooting: 0(6)
Strength: 0(6)
Fitness: -2(6)
Mechanics: 0(6)
Medical: 1(6)
Vitality: 2(2)
Dexterity: 0
Morale: 4(6)
Attitude: 0
Composure: 0
Wits: 6
Loyalty: 0
82
Momomo
-Can reload any black powder weapon while driving.
-Causes a localized explosion when taking damage during a mission. Said explosion does not deal friendly fire.
-Has extra location options for looting.
-Weak starting physical stats.
Unarmed: Beam Gun
Slot A: Cannon (locked)
Slot B:
Slot C:
SpessmanPricklyShooting: 4(6)
Strength: 0(6)
Fitness: -2(6)
Mechanics: 3(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 0
Morale: 5(6)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 0
Explorer
83
Moriko
-High stat growth potential.
-Can quick swap.
-One less inventory slot.
-Only has 1 HP.
Unarmed: Dash
Slot A: Dudeye (locked)
Slot B:
HunterBERSERK!Shooting: 3(9)
Strength: 3(9)
Fitness: 3(9)
Mechanics: 3(9)
Medical: 3(6)
Vitality: 1(1)
Dexterity: 0
Morale: 4(6)
Attitude: 0
Composure: 6
Wits: 0
Loyalty: 0
Swap Special
84
Must
-Fireproof.
-High overall stats.
-Fast.
-CURSED: Lit bombs will appear by the player every 6 seconds. Can deal friendly fire.
Unarmed: Slap
Slot A:
Slot B:
Slot C:
Kinda CursedB*O*O*MShooting: 2(6)
Strength: 3(6)
Fitness: 1(6)
Mechanics: 3(6)
Medical: 4(6)
Vitality: 4(4)
Dexterity: 1
Morale: 4(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 0
Fireproof
85
Muyu Muu
-Generates mystery vials while driving.
-Very small chance to generate food while driving.
-Starts with a headbutt.
-Weak starting combat stats.
Unarmed: Headbutt
Slot A:
Slot B:
Slot C:
BovineInventiveShooting: 0(6)
Strength: 1(7)
Fitness: 1(5)
Mechanics: 2(6)
Medical: 3(6)
Vitality: 3(3)
Dexterity: 0
Morale: 6(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 0
86
Nacho
-Can pick up standing zombies.
-High strength potential.
-Extremely low max fitness.
-Lower max morale.
-Slow.
Unarmed: Command Grab
Slot A:
Slot B:
Slot C:
HusbandoGrapplerShooting: -3(6)
Strength: 5(10)
Fitness: 1(1)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: -1
Morale: 4(4)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 6
Zombie Wrestler
87
Nasby
-Unarmed attack grants night vision.
-Higher chance to find rare locations.
-Doesn't get tired.
-Slow
-Low Fitness potential.
Unarmed: Night Eyes
Slot A: Croco Hammer (locked)
Slot B: Pistol
Slot C:
25 Pistol Bullets
Tail GatorCity SeekerShooting: 2(6)
Strength: 4(7)
Fitness: -2(3)
Mechanics: 2(6)
Medical: 0(6)
Vitality: 4(4)
Dexterity: -1
Morale: 3(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Sound Sleep
88
Nyana
-Starts with an Air Horn.
-Air Horn reloads while driving.
-Fast.
-1 less max HP
-Annoying.
Unarmed:
Slot A: Air Horn (locked)
Slot B:
Slot C:
:3U*O*HShooting: 0(6)
Strength: 0(6)
Fitness: 3(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 4(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
89
Odette
-Reloads any and all bb/airsoft guns while driving.
-Can craft melee weapons.
-Higher max morale.
-1 less max HP.
Unarmed:
Slot A: Black Bort
Slot B:
Slot C:
BALBcInventiveShooting: 0(6)
Strength: 0(6)
Fitness: 2(6)
Mechanics: 3(6)
Medical: 1(6)
Vitality: 2(2)
Dexterity: 1
Morale: 7(8)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
90
Omo
-Can reload any black powder weapon while driving.
-Gains a coffee stat boost if damaged during a mission.
-Has extra location options for looting.

-Low starting fitness.
-SPECIAL: This effect is triggered if Omo takes lethal damage during a mission.
--Current and Max HP is set to one.
--Dexterity is increased by one.
--Cannon is replaced with a Follow the Wind keyblade.
--Sailor perk is replaced with E*X*P
--Instead of reloading black powder weapons, Omo will instead gain a random boost to his strength, fitness, or HP while driving.
---HP will max out at 5. Other stats have no upper limit.
--DOOM will also increase by 5% during every driving segment.
--Upon reaching 3 max HP again, his keyblade will morph into the Wheel of Fate.
Unarmed:
Slot A: Cannon (locked)
Slot B: Ice Pick
Slot C: Fishing Pole
SailorVigor MortisShooting: 0(6)
Strength: 2(6)
Fitness: -3(6)
Mechanics: 1(6)
Medical: 3(6)
Vitality: 3(3)
Dexterity: 0
Morale: 2(5)
Attitude: 0
Composure: 0
Wits: 6
Loyalty: 0
Explorer
91
Oneira
-Can (technically) pick up anything.
-Airstrike recharges while driving.
-Regenerates HP while driving.
-Eats less.
-Receives a robot ally on solo missions.
-Fireproof.

-Slow.
-Low Fitness potential.
-One less max HP
-Consumes 2 extra gas while driving.
Unarmed: Pneumatic Palm
Slot A: Airstrike (locked)
Slot B: Groza 58m
Slot C:
4 Rifle Rounds
MecheadTiny EaterShooting: 3(6)
Strength: 6(9)
Fitness: 0(3)
Mechanics: 4(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: -1
Morale: 3(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Fireproof
92
Onolumi
-Always has at least one robot familiar for missions.
-Two additional robots appear if she starts a mission solo.
-Good with dogs.

-Almost nonexistent stats.
Unarmed:
Slot A:
Slot B:
Slot C:
DesbotGamerShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 1(6)
Vitality: 3(3)
Dexterity: 0
Morale: 5(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 6
Dogpal
93
Pafu
-Doesn't get tired.
-Sprites change daily.
-All stats (other than HP, Dex, are randomized) are randomized from -2 to 6 while driving.
-Due to the stat gimmick, regular stat gains are mostly useless.
Unarmed:
Slot A:
Slot B:
Slot C:
FashionistaUnpredictableShooting: *(9)
Strength: *(9)
Fitness: *(9)
Mechanics: *(9)
Medical: *(9)
Vitality: 3(3)
Dexterity: 0
Morale: 4(4)
Attitude: *
Composure: *
Wits: *
Loyalty: *
Sound Sleep
94
Pantsu
-Mini-crits by chance on impact.
-Can pick up fallen zombies.

-Weak starting stats.
Unarmed: Boxing
Slot A:
Slot B:
Slot C:
Fierce HitterLil BroShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 3(6)
Vitality: 3(3)
Dexterity: 0
Morale: 6(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 0
Zombie Lifter
95
Pickle
-Guaranteed to survive a lethal blow once.
-Can survive further death blows based on morale.
-Fire proof.
-One extra max HP.
-Weak stats.
Unarmed:
Slot A: Buckler
Slot B:
Slot C:
Shield of HopePhoenixShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 4(4)
Dexterity: 0
Morale: 4(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
Fireproof
96
Pippa
-Starts with a variety of guns and ammo.
-Slightly higher movement speed.
-Can turn P*P Tarts into Tart Guns.
-1 less max HP
Unarmed: Dingy Daki
Slot A: Zippy
Slot B: Moist Nugget
Slot C: Arnie 87
10 Bullets
10 Rifle Rounds
10 Shotgun Shells
Gun CollectorU*O*HShooting: 3(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 1(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 2(6)
Attitude: 0
Composure: 0
Wits: 6
Loyalty: 0
97
Polly
-Can access the trunk at any time during missions.
-Better barter results with bandits and traders.
-Lower max morale and HP.
Unarmed: Weak Claw
Slot A: Backpack (locked)
Slot B:
Slot C:
Top SellerU*O*HShooting: 3(6)
Strength: 0(6)
Fitness: 2(6)
Mechanics: 0(6)
Medical: 2(6)
Vitality: 2(2)
Dexterity: 0
Morale: 2(4)
Attitude: 0
Composure: 0
Wits: 6
Loyalty: 6
Haggler
98
Raimi Ricotta
-Fast.
-One less max HP.
Unarmed:
Slot A: Babby Blade
Slot B:
Slot C:
OgeyU*O*HShooting: 0(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 0(6)
Medical: 2(6)
Vitality: 2(2)
Dexterity: 1
Morale: 4(6)
Attitude: 0
Composure: 0
Wits: 6
Loyalty: 0
99
Ramnor
-Can save others from a lethal blow once.
-Sword gains special effects for each stat that is raised to 6 or higher.
-Mechanics and Medical are capped at 0.
-Normal stat gain events will not be effective unless they increase the stat's max cap.

-E*X*P: Shooting, Strength, Fitness, and HP will be randomly increased while driving.
--HP maxes out at 5, but the other stats have no upper limit.
--DOOM also increases by 5% while driving.
Unarmed: Backpack
Slot A: Loyalty (locked)
Slot B:
Slot C:
E*X*PHero TypeShooting: 0(*)
Strength: 0(*)
Fitness: 0(*)
Mechanics: 0(0)
Medical: 0(0)
Vitality: 3(*)
Dexterity: 0
Morale: 8(8)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
100
Ray0
-Can pick up zombies and any objects.
-A durable coffin spawns in at the start of missions.
-The coffin summons a special recruit if it is broken while solo.
-Slow.
-Cannot pick up any weapons.
-One less max HP.
Unarmed: Pneumatic Palm
Slot A: (locked)
PallbearerFauxtuberShooting: 0(6)
Strength: 106(106)
Fitness: -400(-200)
Mechanics: 0(0)
Medical: 0(0)
Vitality: 2(2)
Dexterity: -1
Morale: 2(6)
Attitude: 0
Composure: 6
Wits: 0
Loyalty: 6
Zombie Wrestler
101
Raz
-Unarmed attack provides a dash, i-frames, and cycles guns in Slot A.
-Can quick swap.
-Extra location options for looting.
-Can save others from a lethal blow once.

-Lower inventory slots and max HP.
-SUPER CURSED: Zombie waves spawn CONSTANTLY around the player.
Unarmed: HC-Swapper
Slot A: * (locked)
Slot B:
BLURSED!Hero TypeShooting: 6(12)
Strength: 3(6)
Fitness: 3(6)
Mechanics: 6(6)
Medical: 3(6)
Vitality: 2(2)
Dexterity: 1
Morale: 6(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Explorer
Swap Special
102
Ricecake
-Can fire projectiles with sports weapons.
-Gets better barter outcomes with bandits and traders.
-Attacks sometimes produce throwable cash props.
-Fast.
-One less max HP.
Unarmed: Weak Claw
Slot A: Baseball Bat
Slot B:
Slot C:
AthleteKotShooting: 0(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 3(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
Haggler
103
Rinmama
-Can access the trunk inventory at any time.
-Haggles with sale prices and bandits better than others.

-One less max HP and morale.
-Slow.
Unarmed: Slap
Slot A: Bag of Holding (locked)
Slot B:
Slot C:
HAGglerCivilizedShooting: 0(6)
Strength: 0(5)
Fitness: 0(5)
Mechanics: 0(6)
Medical: 3(6)
Vitality: 2(2)
Dexterity: -1
Morale: 4(5)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Haggler
104
S*G*S (Sawa)
-Can throw standing zombies.
-Decent combat stats.
-Can't use guns.
-1 less max HP
Unarmed: Command Grab
Slot A:
Slot B:
Slot C:
Ex-WrestlerU*O*HShooting: -5(1)
Strength: 3(6)
Fitness: 3(6)
Mechanics: 1(6)
Medical: 1(6)
Vitality: 2(2)
Dexterity: 1
Morale: 3(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 0
Zombie Wrestler
No Guns
105
Sandy
-Starts with a cutlass, a dash, and a flintlock.
-All black powder weapons will be reloaded while driving.
-+1 map looting options.
-Fast.

-One less max HP.
Unarmed: Dash
Slot A: Cutlass (locked)
Slot B: Flintlock (locked)
Slot C:
LoamPirateShooting: 2(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 1(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 2(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Explorer
106
Sawa
-Starts with a Pomson.
-High Mechanics.
-Can craft melee weapons.
-Faster movement speed.

-1 less max HP
-Weak.

Unarmed: Screwdriver
Slot A: Pomson (locked)
Slot B:
Slot C:
Evil GeniusInventiveShooting: 0(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 4(7)
Medical: 2(6)
Vitality: 2(2)
Dexterity: 1
Morale: 2(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 0
107
Seelie
-High stat growth potential.
-Fireproof.
-Always has a mini imp familiar.
-Fast

-CURSED: Zombie waves will periodically spawn around the player.
Unarmed: Devil Fork
Slot A:
Slot B:
Slot C:
BLURSED!ImpShooting: 3(9)
Strength: 3(9)
Fitness: 3(9)
Mechanics: 3(9)
Medical: 3(9)
Vitality: 3(3)
Dexterity: 1
Morale: 6(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 0
Fireproof
108
Sena
-High mechanics.
-Sometimes generates ammo while driving.
-Can craft both melee and ranged weapons.

-Lower max fitness and morale.
-Slow.
Unarmed:
Slot A: Screwdriver
Slot B:
Slot C:
GungineerInventiveShooting: 3(6)
Strength: 3(6)
Fitness: 0(4)
Mechanics: 5(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: -1
Morale: 4(5)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
109
Shippa
-Starts with a musket.
-The musket and any other black power weapons she has will be reloaded while driving.

-Slow.
Unarmed:
Slot A: Musket (locked)
Slot B:
Slot C:
J*A*T*F*F*IU*O*HShooting: 4(6)
Strength: 2(7)
Fitness: 2(7)
Mechanics: 3(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: -1
Morale: 2(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 6
110
Shondo
-Starts with a Dancing Dicer.
-Good combat and personality stats.
-Fast.
-Eats less.

-Lower max HP and morale.
-CURSED: All maps are dark.
Unarmed: Dancing Dicer
Slot A:
Slot B:
Slot C:
KINDA CURSEDTiny EaterShooting: 0(6)
Strength: 4(10)
Fitness: 4(10)
Mechanics: 0(6)
Medical: 4(6)
Vitality: 2(2)
Dexterity: 1
Morale: 3(3)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
111
Silent Eagle
-Higher chance of finding rare locations.
-Fast.
-One less max HP.
Unarmed: Dash
Slot A: Bokken
Slot B:
Slot C:
RogueCity SeekerShooting: 0(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 2(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 3(3)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 0
112
Sinister
-Raygun recharges while driving.
-Mechanics are beyond maxed.
-MERC: Costs 4 food to recruit.
Unarmed: Blink
Slot A: Raygun (locked)
Slot B:
Slot C:
TechnomancerMercShooting: 6(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 7(7)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 0
Morale: 3(6)
Attitude: 0
Composure: 6
Wits: 6
Loyalty: 0
113
Sir Jones
-Can save others from a lethal blow once.
-Fires projectiles while using sport weapons.
-Yo-Yo evolves if current HP ever goes above 3.
-Mechanics and Medical are capped at 0.
-Normal stat gain events will not be effective unless they increase the stat's max cap.

-E*X*P: Shooting, Strength, Fitness, and HP will be randomly increased while driving.
--HP maxes out at 5, but the other stats have no upper limit.
--DOOM also increases by 5% while driving.
Unarmed: Yo-Yo
Slot A: Baseball Bat
Slot B:
Slot C:
AthleteHero TypeShooting: 0(*)
Strength: 0(*)
Fitness: 0(*)
Mechanics: 0(0)
Medical: 0(0)
Vitality: 3(*)
Dexterity: 0
Morale: 5(7)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 6
114
Sister Abigail
-Shield provides light when wielded and iframes when swung.
-Doesn't get tired.

-Increases DOOM instead of spending HP when using the Barberos Staff or Heal spell.
-Slow
-Cannot use guns.
Unarmed:
Slot A: Be Not Afraid (locked)
Slot B:
Slot C:
Shield of HopeClericShooting: 0(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 0(6)
Medical: 3(6)
Vitality: 3(3)
Dexterity: -1
Morale: 6(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Sound Sleep
No Shoot
115
Skab
-Encounters less bad events while walking.
-Generates ammo while driving.
-Can craft certain guns.
-One extra max HP.
-One less max morale.
-MERC: Costs 2 food to recruit.
Unarmed:
Slot A:
Slot B:
Slot C:
GungineerMercShooting: 5(6)
Strength: 3(6)
Fitness: 3(6)
Mechanics: 3(6)
Medical: 3(6)
Vitality: 4(4)
Dexterity: 0
Morale: 3(5)
Attitude: 3
Composure: 3
Wits: 3
Loyalty: 6
Pathfinder
116
SkeleBen
-Fireproof.
-Gains special stat boosts when picking up bones:
-Femurs increase one random stat.
-Spines increase max HP.
-Spine w/ Skulls increase all stats by one.
-Slow
-One less max HP.
-All stats are capped at 0. They can only be increased by bones or other special events.
Unarmed:
Slot A:
Slot B:
Slot C:
ZonedBonedShooting: 0(0)
Strength: 0(0)
Fitness: 0(0)
Mechanics: 0(0)
Medical: 0(0)
Vitality: 2(2)
Dexterity: -1
Morale: 4(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
Fireproof
117
Slushy
-All attacks have a chance of freezing zombies into frost statues.
-Fireproof.

-Slow.
Unarmed:
Slot A:
Slot B:
Slot C:
Stay FrostyTepidShooting: 0(6)
Strength: 3(6)
Fitness: 0(6)
Mechanics: 2(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: -1
Morale: 3(6)
Attitude: 6
Composure: 6
Wits: 3
Loyalty: 6
Fireproof
118
Snakai
-Starts with a headbutt.
-Tanky stats.
-Sometimes produces food while driving.

-One less inventory slot.
-Lower max fitness potential.
Unarmed: Headbutt
Slot A:
Slot B:
CowpireParanoidShooting: -2(4)
Strength: 3(9)
Fitness: -2(4)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 4(4)
Dexterity: 0
Morale: 4(6)
Attitude: 0
Composure: 6
Wits: 6
Loyalty: 6
119
Spino
-Fireproof.
-High strength and HP.
-Regenerates HP while driving.
-Slow.
-Cannot use guns.
-CURSED: Zombie waves periodically spawn around the player.
Unarmed: Plasma Beam
Slot A: Katsu (locked)
Slot B:
Slot C:
JellyKaijuShooting: 0(6)
Strength: 10(16)
Fitness: 0(4)
Mechanics: 3(6)
Medical: 0(6)
Vitality: 5(5)
Dexterity: -1
Morale: 2(5)
Attitude: 3
Composure: 3
Wits: 3
Loyalty: 6
Fireproof
No Shoot
120
Sterling
-Can pick up zombies and almost any object.
-Fireproof.
-All melee attacks deal aoe damage.

-VERY slow.
-Cannot use guns.
-Mechanics and medical are locked at 0.
-ULTRA CURSED: Zombie waves spawn around the player constantly.
Unarmed: Brick Fist
Slot A:
Slot B:
Slot C:
GolemancerULTRA CURSED!!
Shooting: -100(-94)
Strength: 106(106)
Fitness: 0(6)
Mechanics: 0(0)
Medical: 0(0)
Vitality: 5(5)
Dexterity: -2
Morale: 6(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Zombie Wrestler
Fireproof
No Shoot
121
T*F*W
-High stat growth potential.
-Starts with a headbutt.
-Uses less fatigue when casting spells.
-Doesn't get tired.
-One less inventory slot.
-CURSED: Zombie waves will periodically spawn in around the player.
Unarmed: Headbutt
Slot A:
Slot B:
BLURSED!CultistShooting: 4(10)
Strength: 4(10)
Fitness: 4(10)
Mechanics: 3(9)
Medical: 3(9)
Vitality: 3(3)
Dexterity: 1
Morale: 5(5)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
Sound Sleep
122
Takodachi
-Can survive lethal damage depending on current morale.
-All non-personality stats start at 3.
-All non-personality stats are capped at 3.
Unarmed:
Slot A: Buckler
Slot B:
Slot C:
Shield of HopeDingus SavantShooting: 3(3)
Strength: 3(3)
Fitness: 3(3)
Mechanics: 3(3)
Medical: 3(3)
Vitality: 3(3)
Dexterity: 0
Morale: 6(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 6
123
Temp
-Has access to melee and gun crafting.
-Sometimes generates ammo while driving.
-Fast.
-One less max HP.
Unarmed:
Slot A: Screwdriver
Slot B:
Slot C:
GungineerInventiveShooting: 3(6)
Strength: 0(6)
Fitness: 0(6)
Mechanics: 5(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: 1
Morale: 2(6)
Attitude: 0
Composure: 6
Wits: 6
Loyalty: 6
124
Tenma
-Can access the trunk inventory at any time.
-Haggles with sale prices and bandits better than others.
-One less max HP.
-Slower movement speed.
Unarmed: Weak Claw
Slot A: Bag of Holding (locked)
Slot B:
Slot C:
Top SellerU*O*HShooting: 3(6)
Strength: 0(6)
Fitness: 2(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 2(2)
Dexterity: -1
Morale: 2(6)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 0
Haggler
125
Touma Tengu
-High strength potential.
-Starts with a headbutt.
-Sometimes produces food while driving.
-Lower max morale.
-One less inventory slot.
Unarmed: Headbutt
Slot A:
Slot B:
BovineRegalShooting: 0(6)
Strength: 6(12)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 0
Morale: 2(4)
Attitude: 6
Composure: 0
Wits: 6
Loyalty: 0
126
Trueno
-Starts with a powerful sword.
-High combat stats.

-Extremely low max morale.
Unarmed:
Slot A: La Tormenta (locked)
Slot B:
Slot C:
ShoujoMaDohKuShooting: 0(6)
Strength: 4(9)
Fitness: 4(9)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 4(4)
Dexterity: 1
Morale: 2(2)
Attitude: 0
Composure: 6
Wits: 0
Loyalty: 6
127
Wawa
-Gets a coffee boost from taking damage during a mission.
-Regenerates HP while driving.
-High combat stat potential.
-Fireproof

Unarmed: Firer Axe
Slot A: Dolt Eagle (locked)
Slot B:
Slot C:
7 Pistol Bullets
JellyVigor MortisShooting: 0(6)
Strength: 2(6)
Fitness: 2(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 0
Morale: 4(6)
Attitude: 6
Composure: 0
Wits: 0
Loyalty: 0
Fireproof
128
Whiskey
-Generates ammo while driving.
-Receives less bad events while walking.
-Can access the trunk at any time during missions.

-Lower max morale.
-MERC: Costs 4 food to recruit.
Unarmed: Backpack
Slot A: Steer UGH (locked)
Slot B: Survival Knife (locked)
Slot C:
30 Rifle rounds
1 Medical
TacticoolMercShooting: 6(9)
Strength: 3(6)
Fitness: 3(6)
Mechanics: 3(6)
Medical: 3(6)
Vitality: 3(3)
Dexterity: 0
Morale: 4(4)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 0
Pathfinder
129
Wilt
-Regenerates ammo for any equipped bows while driving.
-Drops a book on death. Book can be used to summon a weaker version of Wilt.
-The weaker versions also drop respawn books on death.
Unarmed:
Slot A: Bow (locked)
Slot B:
Slot C:
Bow and Arrows
N*E*SShooting: 3(6)
Strength: 3(6)
Fitness: 0(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 3(3)
Dexterity: 0
Morale: 3(6)
Attitude: 6
Composure: 6
Wits: 6
Loyalty: 6
130
Woozie
-High combat stats.
-Starts with a powerful cursed sword.

-Can ONLY use the sword.
-Sword drains HP and self-stuns if it does not hit a zombie every 11 seconds (HP drain isn't lethal).
Unarmed:
Slot A: Bone Sword (locked)
GamerBACK TO THE WALLShooting: 0(6)
Strength: 6(6)
Fitness: 6(6)
Mechanics: 3(6)
Medical: 3(6)
Vitality: 3(3)
Dexterity: 1
Morale: 2(6)
Attitude: 6
Composure: 6
Wits: 0
Loyalty: 0
131
Yatsmugi
-Starts every mission with a Shroomfie familiar.
-High strength/fitness potential.
-Lagomancers get extra effects with magic arts.

-Low HP.
-Annoying.
Unarmed:
Slot A: Mochi Mallet
Slot B:
Slot C:
LunarianLagomancerShooting: 0(6)
Strength: 2(10)
Fitness: 2(10)
Mechanics: 2(6)
Medical: 2(6)
Vitality: 2(2)
Dexterity: 1
Morale: 3(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
132
You
-Slam Shield provides dashes and iframes when used.
-Can quick swap.
-One extra max HP.

-One less inventory slot.
-Slow.
Unarmed:
Slot A: Hatchet
Slot B: Slam Shield (locked)
FighterBanditShooting: 0(6)
Strength: 4(7)
Fitness: 2(6)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 4(4)
Dexterity: -1
Morale: 2(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 6
Swap Special
133
Yukichi
-Gacha Vending Machines spawn at the start of every mission.
-Starts with extra food.
-Weak stats.
Unarmed:
Slot A:
Slot B:
Slot C:
2 Food
GachaddictTanukiShooting: 0(6)
Strength: 1(7)
Fitness: 1(7)
Mechanics: 1(6)
Medical: 1(6)
Vitality: 3(3)
Dexterity: 0
Morale: 3(6)
Attitude: 3
Composure: 6
Wits: 6
Loyalty: 0
134
Zetra
-Capable of picking up any object in the game.
-Can throw standing zombies.

-Only has 1 HP
-Only has one inventory slot.
-Said slot is locked with a useless weapon.
Unarmed:
Slot A: Borb (locked)
ShortstackMagNEEToShooting: 0(6)
Strength: 106(106)
Fitness: -400(-200)
Mechanics: 0(6)
Medical: 0(6)
Vitality: 1(1)
Dexterity: 0
Morale: 2(6)
Attitude: 0
Composure: 0
Wits: 0
Loyalty: 0
Zombie Lifter