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1 | Ability | Notes | Sprite | Source 1 | Source 2 | Misc. Notes |
2 | Blink | Instantly warps the caster ahead by a medium distance and creates an aoe explosion upon arrival. The warp can pass through thin walls. Lagomancers travel further and drop a trap shroom at their previous location. Cultists use less stamina to cast the spell. Sinister starts with this spell. | Code is mostly copied from the Science Doo-Dad. | |||
3 | Command Grab | Picks up zombies on impact. Wrestlers and Grapplers start with this ability. | This was created to get around the issue of the base game's AI wrestling code being beyond broken. | |||
4 | Dash | Warps the user ahead by a short distance. The warp can pass through thin walls. Provides a small amount of iframes. | ||||
5 | Death Touch | Destroys any zombie or object in a single hit. | ||||
6 | Eldritch Blast | Creates sparks around the caster. | Exactly the same as the Wiz Staff. | |||
7 | Fire Bolt | Shoots a projectile that creates small fires on impact. Lagomancers create extra projectiles. Cultists use less stamina to cast the spell. Wielding the spell grants fire immunity for the rest of the current mission. | Same code as the Flare Gun's projectile. Bolt sprite is from the base game's assets. | |||
8 | Fireball | Shoots an explosive projectile that creates a large fire on impact. Lagomancers produce extra fire bolts. Cultists use less stamina to cast the spell. Wielding the spell grants fire immunity for the rest of the mission. | Same code as the Napalm Launcher's projectile. | |||
9 | Flying Kick | Shoves the user forward a short distance and deals considerable damage on impact. Izumo starts with this ability. | ||||
10 | Gaia Grenade | Fires an inert seed after a short casting delay. The seed will eventually turn into a magical trap. Any zombie that steps onto the trap becomes an explosive tree. Exclusive to Fwofie. | ||||
11 | HC-Swapper | Cycles between 4 guns: -HC-Cannon -HC-Flamer -HC-Laser -Bolar Star Switching weapons also provides a dash and some i-frames. Exclusive to RAZ. | ||||
12 | Heal | Produces a healing puff in front of the caster. COSTS 1 HP TO CAST. HP COST CAN BE LETHAL. Clerics do not lose HP, but instead increase Doom while casting this spell. | ||||
13 | Hemo Halo | Fires a red circle in front of the caster. Zombies that step onto the circle will instantly turn into several slippery red puddles. NPCs/Allies that step onto the circle will lose all HP and drop a Blood Potion. KILLING NPCS/ALLIES IN THIS MANNER WILL INCREASE DOOM. ALLIES KILLED THIS WAY CANNOT BE REVIVED VIA HEALING PUFFS. Exclusive to Freazy. | ||||
14 | Ice Blast | Fires a cone of frost in front of the cast after a short casting delay. Zombies hit by the cone will have their hp reduced to 1 and suffer a long stun. The cone can also put out fires. Lagomancers produce a stronger version of this spell that turns zombies into frozen statues that can be thrown. Cultists use less stamina to cast this spell. | Uses modified Fire Extinguisher code. | |||
15 | Ice Mine | Produces 3 ice crystal traps around the caster after a short delay. Zombies that step onto the traps are instantly turned into frozen statues. Traps can also be picked up and thrown. Lagomancers produce 2 trap shrooms in addition to the mines. Cultists use less stamina to cast this spell. | ||||
16 | Leap | Flings the user forward through the air. Deals mild aoe damage on impact. Grants a large amount of iframes when used. Signature move for Frogoon perk users. | ||||
17 | Light | Creates a permanent source of light at the caster's position. Lagomancers also create sparks. Cultists use less stamina to cast this spell. | ||||
18 | Lightning Bolt | Fires an extremely fast bolt of lightning after a medium delay. Creates sparks during the casting delay. The bolt creates sparks as it flies through the air. The bolt also creates a permanent source of light after dissipating. Lagomancers create two additional bolts. Cultists use less stamina to cast this spell. | ||||
19 | Magic Missile | Fires a hard hitting projectile after a short delay. Lagomancers create two additional missiles. Cultists use less stamina to cast this spell. | It is quite literally a missile. | |||
20 | Mass Combustion | Ignites all onscreen zombies when cast. COSTS 1 HP TO CAST HP COST CAN BE LETHAL Cultists do not lose HP and instead increase DOOM and decrease Morale while casting this spell. | ||||
21 | Night Eyes | Darkens the screen and highlights all zombies when used. Nasby and Kliff start with this ability. | ||||
22 | Plasma Beam | Fires a continuous beam of energy when cast. Beam duration depends on how much stamina the user has before casting the spell. Lagomancers fire a stream of cocoanuts in addition to the beam. Cultists can fire the beam for a longer amount of time. | ||||
23 | Pneumatic Palm | Picks up any object or zombie on impact. Extremely heavy objects will immediately be dropped. Exclusive to Oneira. | ||||
24 | Pulse | Instantly casts an aoe blast around the user that pushes away zombies. Lagomancers layer two more blasts over the initial one. Cultists use less stamina to cast this spell. | ||||
25 | Pummel | Fires a rapid flurry of blows in front of the user. Deals low damage, but has a high chance of knocking zombies down. Exclusive to Izumo. | ||||
26 | Quake | Knocks down all nearby zombies after a long cast delay. Cultists use less stamina to cast this spell. | ||||
27 | Quarry Kick | Sometimes creates a temporary pebble ally on impact. Attacks by the pebble also have a chance of spawning pebbles. Exclusive to Biboo. | ||||
28 | Rengamancy | Spawns a brick at the caster's feet. Exclusive to Bar Event Tenma. | ||||
29 | Shooting Star | Fires a projectile in front of the user when swung. Reverts to the Yo-Yo when under 4 HP. Upgrades to the Super Nova when over 4 HP. | ||||
30 | Shroom Step | Sends the caster forward through the air. A green mushroom is left at the caster's starting location. Zombies that step on the mushroom are turned into temporary skeleton allies. Exclusive to Mokuba. | ||||
31 | Slap | Deals very little damage, but can send zombies flying. Rinmama, Must, Fauna, and other Hippie trait users start with this ability. | ||||
32 | Stat Swap | Swaps the user between 4 forms: -Swole (6 strength, 2 fitness, 0 shooting) -Sporty (2 strength, 6 fitness, 6 shooting) -Speedy (0 strength, 2 fitness, 1 dexterity) -Standard (3 strength, 3 fitness, 3 shooting) Exclusive to Malphon. | ||||
33 | Summon Guns | Spawns a minie musket at the caster's feet. Martyr starts with this spell. | ||||
34 | Super Nova | Fires a hard hitting projectile when swung. Reverts to the Shooting Star when under 5 HP. | ||||
35 | Summon Shuriken | Spawns a shuriken at the caster's feet. Exclusive to Emiko. | ||||
36 | Time Stop | Stuns all onscreen zombies for several seconds. COSTS 1 HP TO CAST HP COST CAN BE LETHAL Cultists do not lose HP. They instead increase DOOM and decrease morale while casting this spell. | ||||
37 | Trunk | Opens your trunk inventory. | ||||
38 | Weaken | Stuns all onscreen zombies and reduces their HP to 1. COSTS 1 HP TO CAST HP COST CAN BE LETHAL Cultists do not lose HP. They instead increase DOOM and decrease morale while casting this spell. | ||||
39 | Yo-Yo | Flings a brief projectile in front of the user when swung. Upgrades into the Shooting Star when above 3 HP. Sir Jones starts with this weapon. |