A | B | C | D | E | F | G | H | |
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1 | Item | Notes | Sprite | Gacha | Gacha Aux | Crafted From | Location(s) | Misc. Notes |
2 | 9 Iron | Has similar stats to the standard golf club, but it doesn't break. | Offices Sporting Goods Stores | |||||
3 | A*O | Summons I'a when thrown. | Mansions | Ancient Ones | ||||
4 | Airstrike | Summons a volley of explosive rounds in front of the user. Explosions do not cause friendly fire. Exclusive to Oniera. | ||||||
5 | Ampoule Arbalest | Fires a projectile that spews harmful gas. Also produces a healing puff in front of the user. Uses one medical unit per shot. B*A*N users starts with this weapon. | TF2 reference | |||||
6 | ARGHalia | A makeshift lance with an extremely high knockback chance. | Used by Astolfo from the FATE franchise. | |||||
7 | Arnie 87 | Mild variant of the standard shotgun. Fires faster, but with a wider pellet spread. | Winchester model 1887 | |||||
8 | aSPERGiullus | Sometimes produces poison clouds upon impact. | Pippa, mold, etc. | |||||
9 | Avtomat | Same stats as the Moist Nugget, except with a much higher rate of fire. | Hunt: Showdown reference. | |||||
10 | Axe of the Sun | Produces light and grants fire immunity when wielded. Creates small fires upon impact. | This is based on a rather obscure weapon from that one russian SS13 game. Hope you don't mind, Randy. | |||||
11 | Axtinguisher | Produces a powerful aoe blast when used on burning zombies. Also grants fire immunity when wielded. | TF2 reference. | |||||
12 | B*A*B Card | Summons Sena EX when thrown. | Hardware Stores | Build A Bear | ||||
13 | B*A*R | A slow, yet powerful automatic rifle. | Browning Automatic Rifle | |||||
14 | B*F Card | Summons Minna EX when thrown. | Baked Fresh! | |||||
15 | Babby Blade | A crappy cosplay version of the Kingdon Key. Reimi starts with one. | Reimi originally had a Kingdom Key, but it proved to be too powerful for a starting weapon. | |||||
16 | Backpack | Opens your trunk inventory when swung. Top Seller starts with one. | Was inspired by the backpacks in Resident Evil: Outbreak and SaGa Frontier during the creation of this item. | |||||
17 | Bag of Holding | Same as the Backpack, but with a faster use speed. Rinmama starts with one. | ||||||
18 | Barberos Staff | Creates a healing puff and a poison puff in front of the user. USES ONE HP PER SWING. HP LOSS CAN BE LETHAL. Clerics do not lose HP when using this weapon and instead increase DOOM. | Slightly based off of a barber-based item/idea I had for [that russian SS13 game]. | |||||
19 | Barlin | A rifle that uses pistol rounds. Slow, but accurate. | Bars | Marlin lever action. | ||||
20 | Bauer | A silenced SMG. Highly accurate. | This is based off of a cursed bubba thompson smg that I saw once. | |||||
21 | BBall | A throwable weapon, similar to the boot. Athletes start with one. | It doesn't bounce because it's a fake; bballs have been banned since the last chaos dunk occurred, remember? | |||||
22 | Be Not Afraid | Provides light. Grants i-frames while attacking. Exclusive to Abigail. | Sprite was originally based off of Angelic Guard from Ragnarok Online | |||||
23 | Beam Gun | A laser gun. Slow RoF, but it never runs out of ammo. Exclusive to Momomo. | This is technically a melee weapon. Had to code it this way to work in the unarmed slot. | |||||
24 | Beam Katana | Provides light if the weapon still has charges. Can destroy anything in one hit. Swings use charges. Swinging the weapon with no charges self-stuns, but then grants additional charges a few moments later. | NO MORE HEROES | |||||
25 | Bektor | An extremely accurate, high RoF SMG. | Added in because Kirsche loves the KRISS Vector | |||||
26 | Bippo | Provides light. Can sometimes burn things on impact. | It's a zippo. | |||||
27 | Black Bort | A run of the mill bb gun. Shots do not cause much damage, but have a high knockdown rate. | You'll shoot your eye out, kid! | |||||
28 | Black Bort LE | A special edition bb gun. Hits significantly harder in comparison to the standard Black Bort. Gungineers can upgrade Black Borts into this version of the gun. | Fallout reference. | |||||
29 | Block o' Bricks | Summons Sterling EX when thrown. | Hardware Stores | |||||
30 | Blood Potion | Heals and increases max HP by 1. Can only be used by vampires. | ||||||
31 | Bloody Mallet | Creates slippery red puddles upon impact. Exclusive to Freazy. | ||||||
32 | Blunderbread | Creates food upon impact, along with greatly raising DOOM. | Requested by the Wonderbread man himself. | |||||
33 | Body Pillow | Lightweight, light impact, light knockdown. | ||||||
34 | Bokken | An unbreakable stick. Does very little damage. Hero Types start with one. | ||||||
35 | Bolar Star | A slow-firing laser gun. Unlimited ammo. RAZ has one in his HC arsenal. | CAVE STORY | |||||
36 | Bolaroid | Stuns nearby enemies on use. Has limited charges. | It's a Polaroid camera. | |||||
37 | Bone Sword | Starts an eleven second timer after the first swing in a mission. Selfstuns and lowers HP to 1 if the timer runs out. Timer is refreshed upon impact. Exclusive to Woozie and other Back to the Wall trait users. | ||||||
38 | Bonhander | A half-decent replica sword. | Hardware Stores | Based on the odd fact that Home Depot sells replica swords. | ||||
39 | Bonker | A longer crowbar. Exclusive to I'a. | ||||||
40 | Borb | Completely useless. Only weapon available for the Magneeto trait. Zetra starts with one. | X | |||||
41 | Brand New Yo-Yo | Using this replaces your unarmed attack with a Yo-Yo. | ||||||
42 | Brick | Throw it. Bar Tenma can summon them. | Hardware Stores Junk Yards | |||||
43 | Brick Bludgeon | An improvised weapon that functions similarly to sledgehammers. Inventive craft only. | Based on an improvised weapon from Resident Evil: Outbreak | |||||
44 | Buckler | Grants i-frames when swung. Can be crafted by Inventive users. | ||||||
45 | Caber | Explodes upon impact. Does not cause friendly-fire. | TF2 | |||||
46 | Canadian 220 | An extremely fast smg that uses charges instead of ammo, thus it cannot be reloaded. | NEW VEGAS | |||||
47 | Canteen | Instantly restores stamina when used. Pathfinders start with one. | ||||||
48 | Carcosa | A cursed spellbook that provides the following spells: -Mass Combustion -Time Stop -Weaken -Heal | Name and design are references to the King in Yellow. | |||||
49 | Care Package | Produces a small amount of bullets, rifle rounds, shotgun shells, meds, food, and gas upon use. One will always drop from exotic and cop cases. | ||||||
50 | Casey Bat | Typically deals low damage, but has a chance to cause a catastrophic crit. Athletes suffer less of a fatigue penalty while critting. | ||||||
51 | Catsup | Creates a large, slippery puddle when thrown. Kirsche can sometimes generate one after missions. | ||||||
52 | Chaos Tome | Spawns a variety of helpful affects when swung. INCREASES DOOM WHEN USED. Mauthe starts with one. | ||||||
53 | Chekhov | Occasionally spawns disposable Minie Rifles on impact. | Genshin, I think. Was Pippa's waifu. | |||||
54 | Chemical X | Increases the max cap of all stats by one. | ||||||
55 | Chronolock | Freezes all visible zombies for several seconds while also granting a brief speed boost and invulnerability to the user. Recharges inbetween missions. Exclusive to Dante. | ||||||
56 | Cocoanut | Summons Korsche as a temporary ally when thrown. Rarely spawns from coconut projectiles. Kirsche sometimes generates one after missions. | Kirsche reference. | |||||
57 | Coconut Gun | Fires cocoanuts. Slow, but has unlimited ammo. Self-stuns if the user has 3 or less strength. Gungineer craft only. | HIS COCONUT GUN IT FIRES IN SPURTS IF IT SHOOTS YA IT'S GONNA HURT | |||||
58 | Coffeco Card | Summons Feco when thrown. | Coffee Shops (costs 5 food) | |||||
59 | Cop Case | Produces a care package and a random police-related gear when swung. | Police Stations | |||||
60 | Cosplay Card | Summons a random vtuber when wielded. | ||||||
61 | Croco Hammer | High knockdown, low damage. Nasby's signature weapon. | ||||||
62 | Crossbow | Fires a single, powerful bolt. Unlimited ammo, but loading a new bolt takes time and stamina. Having 6 or higher strength greatly lowers the reload time. | The crossbow and its accompanying bolt are in the base game, but they don't seem to be used for anything. | |||||
63 | Cup of Tea | Restores all stamina and a gives point of morale. Discarded after one use. Feco EX sometimes generates these inbetween missions. | ||||||
64 | Cursed Chest | Produces a random rare weapon when swung. INCREASES DOOM AND SUMMONS RUSHIA WHEN USED. | Anywhere (Rare) Mansions | |||||
65 | D*B*S | Extremely heavy. Grants i-frames when swung. | Museums Mansions | Obvious Demon's Souls reference. | ||||
66 | D*T*T*A*H | Fires shotgun shells with a very wide spread. Gungineer craft only. | Don't Try This At Home | |||||
67 | Dancing Dagger | Disposable throwing weapon. The living daggers spawned from the Dancing Dicer may drop these sometimes. | ||||||
68 | Dancing Dicer | Occasionally summons living daggers on impact. Exclusive to Shondo EX. | Weapon concept inspired by the Dancing Daggers in Final Fantasy. | |||||
69 | Dash Boots | Grants a movement speed bonus while wielded. Does a short dash and gives i-frames when swung. Speedrunners start with these equipped. | Design inspired by the dash boots from Zelda LttP | |||||
70 | Dead of Night | Stronger than the standard Kingdom Key, but it is also cursed to make any current map dark. | KH | |||||
71 | Dexterity Guide | Increases dexterity by 1 when used. Fast Learners also receive a max fitness boost. | ||||||
72 | Dingman | An extremely accurate revolver. Uses rifle ammo instead of the standard pistol fare. | APEX reference. | |||||
73 | Dingy Daki | Fast, weak, and has a small knockdown chance. Attracts flies. Both Pippa and Pibbers start with one. | Originally made for Pippa since she loves Colress. | |||||
74 | Dolt Dragoon | Capable of firing a rapid volley of 6 rounds. J*A*T*T*F*I can reload this, along with other black powder weapons, after finishing a mission. | Based on the Colt Dragoon. | |||||
75 | Dolt Eagle | Hits hard, but self-stuns if the user's strength is below 4. Wawa's signature weapon. | DEAGLE | |||||
76 | Dragon Claw | Extremely long range melee weapon. Teleports the user to any object that is struck. NOTE: Objects do not include walls, shelves, and other building components. Anything that can be destroyed can be grappled. | Vaguely based off of the Dragon Claw from Final Fantasy Mystic Quest. | |||||
77 | Dudeye | Produces an explosion on impact. Moriko's signature weapon. | ||||||
78 | Dusty Trunk | Drop mid-tier melee weapons and a variety of antiques. Can be found almost anywhere. Gachaddicts also receive a Shamazon box when used. | Anywhere (Uncommon) Barns | |||||
79 | Elixir | Increases max hp to 6 and fully heals when used. | ||||||
80 | Exotic Case | Drops rare firearms and other gadgets along with a Care Package when used. Can be found in Police Stations and Army Depots. | Anywhere (Rare) Army Depots Police Stations (Rare) | |||||
81 | EZ Bake | Produces a volley of explosive cakes when fired. Uses food as ammo. Minna EX's signature weapon. | ||||||
82 | Fairy Shield | Provides light. Grants i-frames while attacking. | Originally based on the Fairy Armor set from Virtual Hydlide. | |||||
83 | Fenrir | Slightly stronger than most keyblades. Allows users to bypass looking for carkeys during certain car-related missions. | KH | |||||
84 | Final Shot | A disposable cannon. Summon Guns can sometimes produce one. Two spawn from the M*D*K Fig. | Madoka | |||||
85 | Fire Box | Spawns fire and firefighting-related equipment when swung. | ||||||
86 | Fire Rod | Shoots fire bolts when used. Fires additional bolts when used by Lagomancers. Cultists expend stamina instead of charges when fired. Melee attacks have a chance to ignite targets upon impact. Wielding the rod grants fire immunity for the rest of the current mission. | ||||||
87 | Firer Axe | Provides light and ignites targets on impact if the user is down to 1 HP. Exclusive to Wawa. | ||||||
88 | Fish Bowl | Summons Mari EX when dropped. | Anywhere (rare) Pet Stores (uncommon) | |||||
89 | Fitness Guide | Increases max fitness by 1. Fast Learners get an additional fitness point. | ||||||
90 | Flare Gun | Fires a weak projectile that starts fires on impact. Uses gas for ammo. Pyromaniacs start with one. | ||||||
91 | Flashbang | Knocks down all nearby zombies when thrown. | Police Stations | |||||
92 | Flayer | Turns zombies into temporary skeleton allies on impact. | ||||||
93 | Fletcher | Sprays a rapid volley of pellets, similar to shotguns. Uses pistol ammo. | CITADEL MENTIONED | |||||
94 | Flintlock | Only has two charges, but each shot can shred crowds. J*A*T*F*F*I users can reload the gun inbetween missions. Sandy Loam starts with one. | ||||||
95 | Follow the Wind | A fast hitting keyblade. Transforms into the Wheel of Fate if the user has at least 3 vitality. Omo receives this weapon if he falls below 1 HP during a mission. | KH MENTIONED | |||||
96 | Food Box | Produces a random cooking-related item along with some food when used. Gachaddicts receive a Shamazon box in addition to the item's usual loot table. | Restaurants Kitchens | |||||
97 | Fransena | A boomerang throwing axe. Inventive craft only. | Based off of Francisca throwing axes. | |||||
98 | Frothy Soda | Restores all stamina and gives a point of morale. Discarded after one use. Ciliegia sometimes generates these inbetween missions. | Anime censorship reference. | |||||
99 | Fumarang | A MASSIVE boomerang. Causes aoe damage on impact. | ||||||
100 | G-Zero | Summons Gat EX when thrown. | ||||||
101 | Gachapong | Hits hard, but it is slow. | Can only be obtained by smashing a gacha vending machine (sometimes). | |||||
102 | Garrison | Fires a hail of bullets in random directions when used. Uses pistol ammo at a 20% rate per shot. | Direct reference to Gunslingers from Ragnarok Online | |||||
103 | Gatekeeper-DD | Fires 2 high-penetration slugs per shot. Uses 2 shotgun shells per volley. Firing the weapon also executes an aoe blast around the user and provides i-frames. Can be crafted by gungineers. | Yet another reference to RO Gunslingers. | |||||
104 | GG-12 | Uses shotgun shells to fire explosive rounds. The explosions do not cause friendly fire. | Based on a theoretical AA-12 using mini-grenade rounds. | |||||
105 | Ghetto Glaive | Short chopping motions with a lot of horizontal range. Inventive craft only. | ||||||
106 | Gift Box | Drops character summons, toys, and other unique goodies. Can rarely be found in most maps and Shamazon Boxes. Guaranteed to be in Toy Stores. Santa also hands out one. | Anywhere (rare) | |||||
107 | Glowstick | Creates light sources on the ground when swung. Pathfinders start with these. | ||||||
108 | Gold Bar | Provides light. Can be sold for a ton of food. Inventive characters can craft random golden weapons from these. | ||||||
109 | Golden Bat | Provides light. Fires powerful golden balls on impact. Athletes fire an additional ball while swinging. | ||||||
110 | Golden Club | Provides light. Hitting objects cause them to arc through the air. Same affect applies to zombies, while also stunning them. The stun lasts longer when applied by Athletes. | ||||||
111 | Golden Pan | Provides light. Turns zombies into golden statues on impact. Hitting a zombie while in midair creates a powerful explosion. Inventive craft only. | DEMO PAN | |||||
112 | Grimmoire | A spellbook that typically belongs to Grimmi. Provides the following spells: -Ice Mine -Lightning Bolt -Blink -Fireball | ||||||
113 | Groza 58m | A silenced pistol that uses rifle rounds. Oneira starts with one. | Based on a covert gun of the same name. | |||||
114 | Gunblade | Uses pistol ammo to create aoe blasts on impact. | Obvious FF8 reference. | |||||
115 | Gunlance | Uses shotgun ammo to create explosions on impact. Provides i-frames when swung. Can be crafted by Gungineers (launcher has to be emptied first). | MONSTER HUNTER | |||||
116 | Hado Bureika | Provides a dash and some i-frames when swung. | Based on the Hard Edge sword from FF7. | |||||
117 | HC-Cannon | Spawns with 3 rounds. Fires proxy mines. Temporarily obtained by using the HC-Swapper. | ||||||
118 | HC-Flamer | Spawns with 2 rounds. Provides a short burst of flames. Temporarily obtained by using the HC-Swapper. | ||||||
119 | HC-Laser | Spawns with 20 rounds. Fires a steady beam of plasma. Temporarily obtained by using the HC-Swapper. | ||||||
120 | Heartbreaker | Sometimes provides a jump along with i-frames when swung. Can only be obtained by letting temp Spino die when Kirsche EX is in the party. | ||||||
121 | Heck Boi | Sometimes creates an explosion on impact. Kaera starts with one. | Based on Hell Boy, obviously. | |||||
122 | Herrington | Like a bat, but better. Mari EX's signature weapon. | Rest in Peace, Aniki. | |||||
123 | Highwind | Does aoe damage on impact. Wielding the weapon causes the user to leap. Attacking while in midair creates explosions. Only lasts for a brief amount of time before reverting back to the Wheel of Fate. Exclusive to Omo. | KH | |||||
124 | Hiltless | Hits hard, but self-stuns on impact. | Demon's Souls reference. | |||||
125 | Holy Water | Creates a damaging cloud when thrown. | Can only be obtained by using the Richter on objects. | |||||
126 | Homemade Spear | A weaker version of the Tactical Spear. Can break. Inventive craft only. | ||||||
127 | Homurang | Boomerang shuriken. Creates small fires on impact. | ||||||
128 | Iaido | Like the Kunai, except much larger. | KATANA ZERO DLC WHEN | |||||
129 | Ice Rod | Fires a wave of ice when used. Ice turns zombies into frozen statues that can be thrown. Also drops ice mines that can freeze zombies when used by Lagomancers. Ice can also put out flames. Melee attacks also freeze zombies when out of charges. Wielding the rod grants fire immunity for the rest of the current mission. Cultists use stamina instead of weapon charges. | ||||||
130 | Ice Talon | Mega boomerang. Drops ice mines on impact that can freeze zombies into throwable statues. | ||||||
131 | IGEA Box | Creates a random piece of furniture when thrown. The furniture has much higher hp in comparison to regular variants. Can also sometimes drop a steel chair. | Anywhere (uncommon) | Based on IKEA furniture boxes. | ||||
132 | Jetpack | Wielding the jetpack grants sporadic speed boosts. Will occasionally hiccup, using gas and spending the user into the air. Using the jetpack expends gas and creates an aoe blast around the user while throwing them into the air. | Sprite was originally created for Corporate Mercenary. Slightly based on the jetpack from Duke Nukem 3D. | |||||
133 | Joyeuse | Throws out an additional thrust shortly after every attack. | Final Fantasy XI reference. | |||||
134 | Jungle King | Fires cocoanuts on impact. | KINGDOM HEARTS | |||||
135 | Jur | Throws out an additional thrust shortly after every attack. | Ragnarok Online reference. | |||||
136 | Katar | Uses stamina to rapidly fire a volley of short-ranged thrusts. | And another RO reference. Technically counts as a gun, so Martial Artists can't really use it. | |||||
137 | Katsu | Will sometimes create slippery catsup puddles on impact. Spino's signature weapon. | It's Kirsche. | |||||
138 | Kektor | A crappy airsoft version of the Bektor. | ||||||
139 | Kero | Sends the user into the air when swung. | It's Kaera. | |||||
140 | Kingdom Key | Your standard keyblade. | I actually hate KH, but Omo loves that series, so... | |||||
141 | Kotsu | Sometimes turns zombies into cocoanuts on impact. | Korsche. | |||||
142 | Kraiter | Does aoe damage when swung. Also does aoe damage when wielded. | ||||||
143 | Kraken | Will sometimes throw out additional attacks after every swing. | Based on the Kraken Club from FFXI. | |||||
144 | Kursed Kris | Cursed. Will spawn zombie waves if wielded for too long. | ||||||
145 | La Tormenta | Provides light. Creates lightning bolts on hit. Trueno starts with this. Also the trademark weapon for the M*D*K trait. | ||||||
146 | Lagomancy Wand | Turns zombies into temporary animal allies. Lagomancers receive less of a stamina penalty while using it. Also serves at the trademark weapon for the Lagomancer trait. | Sprite is from the base game, but it doesn't seem to be assigned to anything. | |||||
147 | Liberator | Consumes four shotgun shells per use. Creates a massive hail of pellets. Self-stuns if the user has <6 Strength. Trademark weapon for the Trucker trait. | Based on the prototype liberator shotgun. | |||||
148 | Loyalty | Provides light. Fitness > 5 : Faster movement speed. Strength > 5 : AoE damage on impact. Shooting > 5 : Fires a plasma beam when swung. Vitality > 4 : AoE knockback when wielded. Exclusive to Ramnor. | ||||||
149 | Lucky Coin | Either summons zombies or summons Mauthe when thrown. | FNH MENTIONED | |||||
150 | Lunarian Mallet | Functions similarly to the sledgehammer. Less damage, but more knockback. Inventive craft only. | ||||||
151 | Lunarian Mallet DX | Bigger version of the Lunarian Mallet. | Toy Store | |||||
152 | M*D*K Fig | Spawns several Minie Rifles and two Final Shots when broken. Can be bought from anime vendors. | Anime Stores | |||||
153 | M*E*A*T | Consumes food to create a meat corpse when used. The corpse can distract zombies. | Mildly inspired by the bait item in the first Zelda game. | |||||
154 | M1ku | Has a 1% chance to break and spawn a blue robot summon and a Mike-U. | ||||||
155 | M79 | Expends 2 gas to fire poison smoke grenades. | ||||||
156 | Macuahuitl | Powerful, but has a high chance of breaking when striking anything that isn't a zombie. Inventive craft only. | ||||||
157 | Mad-J | Expends 2 gas to fire flame grenades. Creates sparks on impact when empty. Exclusive to Genome | ||||||
158 | Magic Box | Produces random magical trinkets when used. Gachaddicts receive a Shamazon box in addition to the item's usual loot. | ||||||
159 | Magic Missile Rod | Uses charges to fire magic projectiles when used. Fires additional projectiles when used by Lagomancers. Cultists use stamina instead of charges when firing. Swinging the rod without charges will fire a much weaker shot. | MAGIC MISSILE MAGIC MISSILE MAGIC MISSILE | |||||
160 | Masha | Has a 1% chance to break and spawn a chainsaw and some gas. | This is Kaera's Katana Zero OC. Don't ask. | |||||
161 | Maverick Flare | Provides light. Grants fire immunity for the remainer of the mission when wielded. Ignites targets on impact. | KINGDOM HEARTS | |||||
162 | McFury | Uses pistol ammo to fire freezing rounds. Has a high chance of turning zombies into ice statues. | Based on a scrapped gun idea that I had for Corporate Mercenary. | |||||
163 | Mechanical Guide | Increases mechanics max cap by 1 when used. Fast Learners receive an additional mechanical point. | ||||||
164 | Medical Box | Spawns a random medical-based item and some meds when used. Gachaddicts receive a Shamazon box in addition to the item's usual loot. | ||||||
165 | Medical Guide | Increases medical max cap by 1 when used. Fast learners receive an additional medical point. | ||||||
166 | Meds | Grants invisibility and invulnerability for several seconds when used. Drains all stamina after the effect wears off. Beatani starts with these. | ||||||
167 | Memento | Useless. Exclusive to Gothkin. | Used the base game's skull as a foundation for this one. | |||||
168 | Meta^2 | Fires a volley of 2 high-penetration pistol rounds. | Citadel reference. | |||||
169 | Microgun | The fastest firing gun that uses pistol ammo. | ||||||
170 | Mike-U | Periodically emits weak aoe blasts when wielded. | ||||||
171 | Minie Rifle | A weaker, disposable version of the Musket. Produced by using the Summon Guns spell. The M*D*K fig will also create several of these guns when thrown. | Madoka reference. | |||||
172 | MMA Scroll | Teaches random unarmed abilities when used. Upgrades Kung Fu and Sumo Slap if said skills are already known. Possible skills: -Boxing -Karate -Kung Fu -Sumo Slap -Flying Kick | ||||||
173 | Mochi Mallet | A breakable version of the sledgehammer. Yatsmugi starts with one. | ||||||
174 | Mock 23 | Silenced pistol. Hits harder than the normal variant, but it is slower. Trademark weapon for the Hitman trait. | ||||||
175 | Moia Head | Summons Biboo when thrown. | ||||||
176 | Moist Nugget | A slow, hard hitting bolt action rifle. Carries less ammo in comparison to other rifles. | ||||||
177 | Mulcher | Deals aoe damage when wielded or swung. Inventive craft only. | Modified Branch Trimmer sprite from the base game. | |||||
178 | Murasama | Consumes rifle ammo to produce a powerful dash when attacking. Attacking while still having rifle ammo deals aoe damage. Can be crafted by Gungineers. | Metal Gear Rising reference. | |||||
179 | Musket | Only holds one devastating shot. Functions as a decent spear when empty. J*A*T*F*F*I perk users start with one, and can reload it inbetween missions. Natural Shot perk users can also reload it in the car. | Gun Stores(rare) Museums | |||||
180 | Mystery Vial | Produces one of the following effects when thrown/dropped: -Minor explosion. -Major explosion. -Healing puff. -Poison puff. -Sparks. -Zombie swarm. Only the zombie affect can actively harm the player. Muyu generates vials inbetween missions. | ||||||
181 | N Zap | Uses stamina to fire ink that zombies can slip on. Kyuu starts with one. | ||||||
182 | N69 | Fires banana-peel emitting grenade rounds. The peels can slip ANYTHING, including cars. Has unlimited ammo. Exclusive to Nyana EX. | ||||||
183 | Napalm Launcher | Uses 10 gas to shoot explosive fireballs. Easily creates fires. | BLOOD reference | |||||
184 | Necronomicon | A beefier spellbook. Provides the following spells: -Trunk -Death Touch -Plasma Beam -Quake Lagomancers also get a special leap when cycling spells. | ||||||
185 | NecroWAHmicon | A reskin of the regular spellbook. Exclusive to normal Ina. | ||||||
186 | Nitroglycerin | HIGHLY EXPLOSIVE. Simply dropping this will set it off. | ||||||
187 | O*B*B | Can drop any gacha loot box in the game. | Farms(rare) | Obscure Ragnarok Online reference. Again. | ||||
188 | Oathkeeper | Has a VERY small chance to produce a healing puff on impact. | KH | |||||
189 | Olympia | Increases strength to 6 when wielded if the user has less than 6 strength. | KH | |||||
190 | Omo Fumo | This will give a coffee boost in exchange for setting the user's HP to 1. | It's Omo. | |||||
191 | One Ply | Can be sold for a single can of food. Useless otherwise. Can be found in Yall Mart restrooms. | Yall Mart Restrooms | |||||
192 | Oropera | Provides light. Turns zombies into golden statues on impact. | ||||||
193 | P*P Tart | Provides a boost to morale when used. | ||||||
194 | Pafu Pal | Stuns zombies for several seconds on impact. | rip Pafu | |||||
195 | Palm Tree | Fires heavy-hitting coconuts upon impact. | Forests(uncommon) | |||||
196 | Pantsu Fumo | Teaches Boxing when swung. Infinite uses. | It's Pantsu. | |||||
197 | PB9 Rippas | Fires an additional bullet for free after every shot. Pibbers starts with these. | PIPPA THE RIPPA | |||||
198 | Peerless | A really solid katana. Inventive craft only. | ||||||
199 | Pen Light | A tiny flashlight. B*A*N start with one. | ||||||
200 | Penitence | Has a low chance of restoring fatigue on impact. Inventive craft only. | LOBOTOMY CORP MENTIONED | |||||
201 | Pillow Pal | Weak, fast, and barely uses any stamina. Kirsche starts with one. | Based on an actual AoT daki that Kirsche owns. | |||||
202 | Pipe Gun | Hits harder than normal shotguns, but it's slow and doesn't carry nearly as much ammo. Gungineer craft only. | ||||||
203 | Pippaton | Short variant of the rapier. Shippa EX starts with one. | Based on the Patton sabre. | |||||
204 | Pistol Case | Drops a random pistol and some ammo when used. Gachaddicts receive a Shamazon box in addition to the item's usual loot. | Anywhere (uncommon) Gun Stores | |||||
205 | Plank Shield | Grants i-frames when swung. Can be crafted by Inventive users. | ||||||
206 | Plasma Rod | Uses charges to fire a continuous beam of energy. Restores fatigue once the beam ends. Cultists do not use charges, but also do not benefit from the aformentioned fatigue refill. Lagomancers fire a beam of cocoanuts in parralel to the plasma beam. Swinging the rod without charges fires a single blip of plasma. | ||||||
207 | Playing Card | Very weak boomerangs. Bunnelope and Lagomancer trait users start with a deck of 52. | ||||||
208 | Pluton Ball | Destroys all nearby zombies when used. | CHAOS DUNK | |||||
209 | Poacher | Slightly weaker than normal shotguns, but it is completely silent. Can be crafted by Gungineers. | ||||||
210 | Pocket Pal | Faster variant of the backpack. Midas starts with one. | ||||||
211 | Pocket Watch | Freezes all visible zombies for several seconds when thrown. | Can only be obtained by using the Richter on objects. | |||||
212 | Pomson | Deals damage similar to the regular pistol. Has unlimited ammo, but needs to be recharged after every 4 shots. Sawa starts with one. | This was my favorite gun in TF2 before it was nerfed into the ground... | |||||
213 | Power Staff | Restores fatigue on impact if used by Cultists. Provides the same benefit to Lagomancers, along with an explosion that knocks the staff out of the user's hands. | ||||||
214 | Pristine Thermos | Provides a coffee boost when used. Feco EX starts with one. | ||||||
215 | Propane Pugil | Drops a lit propane tank at the user's feet on impact. | ||||||
216 | Pumo | Summons Shippa EX when used. The anime vendor will give one out to Charming personality types. | ||||||
217 | Purifier | Shoots gas clouds that rapidly damage zombies. Currently unavailable. | ||||||
218 | Randoseru | Faster variant of the backpack. Mimi starts with one. | ||||||
219 | Rated R | A very strong knife. Exclusive to Alice. | ||||||
220 | Richter | Whipping objects instantly breaks them, along with having a chance to drop one of the following items: -Throwing Dagger -Vaniaxe -Holy Water -Pocket Watch | ||||||
221 | Rifle Case | Drops a random rifle and some ammo when used. Slightly rarer than the Pistol Case. | Anywhere(rare) Gun Stores | |||||
222 | Riot Shield | Grants i-frames upon use. Can be found in police stations. | SYNTHETIK | |||||
223 | Rolling Pin | A solid bludgeon. Minna starts with one. | ||||||
224 | Romeo | Fires much slower than the normal shotgun, but the spread is tighter and hits harder. | Inspired by the Romero from Hunt: Showdown | |||||
225 | Romeo Mk II | The Romeo, except slightly better. Has a strong melee attack when out of ammo. Gungineer craft only. | ||||||
226 | Rrat Cage | Summons a rat when dropped. The rat is not aligned with the party. | Pet Stores (rare) | Ogey | ||||
227 | Sakurapier | Fires cherries that break into slippery puddles while attacking. Nym will drop one if he dies during a mission. | ||||||
228 | Sasha | It's a minigun. Uses shotgun shells. | TF2 The usage of shotgun shells stems from how the minigun functioned in TFC. | |||||
229 | Scattergun | Uses two shotgun shells to fire a wide volley of pellets. | TEE EFF TWO | |||||
230 | Scraper | Deals aoe damage when wielded or swung. Inventive craft only. | ||||||
231 | Shamazon Box | Mostly drops low-tier junk. | Anywhere(common) Hardware Stores Sporting Goods Stores | |||||
232 | Shinai | Has high knockback, but breaks easily. | ||||||
233 | Shinju | Has a 1% chance to break and drop the Iaido while attacking. | KATANA ZERO | |||||
234 | Shooting Guide | Increases Shooting max cap by 1 when used. Fast Learners receive an additional point. | ||||||
235 | Shotgun Case | Produces a random shotgun along with some shells when used. Gachaddicts receive a Shamazon box along with the item's usual loot. | Anywhere(uncommon) Gun Stores | |||||
236 | Shred-R | Wielding or attacking with this weapon causes a rapid series of aoe blasts around the user. This effect also drains stamina and only stops once the user is fully fatigued. | ||||||
237 | Shumo | Summons Shondo EX when thrown. | ||||||
238 | Sippy | Self-stuns and restores stamina when used. Exclusive to Eimi. | ||||||
239 | Six Piece | Expends 6 pistol ammo to fire a wide volley of bullets. Self-stuns if the user has less than 6 strength. | Originally an unused concept for a gun back in Corporate Mercenary. Shove it, MPort! | |||||
240 | Slam Shield | Grants a dash and i-frames upon use. Exclusive to (You). | X | |||||
241 | Slingshot | Functions exactly like the bow, except it does less damage. Has unlimited ammo. | ||||||
242 | Smacker | Deals very little damage, but has huge knockback and can hit multiple targets. Can be found at Toy Stores. Trademark weapon for the Hippie trait. | X | |||||
243 | Snek Shot | Uses pistol rounds to fire weak pellet sprays. | X | TF2 reference. | ||||
244 | Spectral Bow | Functions exactly like the bow, except it uses more fatigue per shot and does not run out of ammo. | ||||||
245 | Spell Book | Standard for Cultists. Provides the following spells: -Ice Blast -Magic Missile -Light -Fire Bolt | ||||||
246 | Spell Scroll | Teaches a random spell once. Available spells: -Ice Mine -Lightning Bolt -Blink -Fireball -Ice Blast -Light -Fire Bolt -Pulse -Summon Guns -Magic Missile | ||||||
247 | Spring Glove | Flings out a boxing glove when used. | The expanded sprite is in the vanilla assets for the game, but it doesn't appear to currently be in use. | |||||
248 | Sprouting Staff | Turns zombies into explosive trees on impact. Dryad craft only. | ||||||
249 | Spyletto | Turns the user invisible for several seconds on impact. | TF2 | |||||
250 | Star Seeker | Reduces the user's gravity when wielded. Sends the user into the air on impact. Hitting a zombie while in mid-air causes aoe damage and sends the user higher. | KINGDOM HEARTS | |||||
251 | Steel Chair | Has a high knockdown chance. | ||||||
252 | Steer UGH | A fast and accurate rifle. Whiskey starts with one. | ||||||
253 | Sticky Jumper | Fires non-damaging sticky grenades. Walking over the grenades will send humans into the air. Detonates if left alone for several seconds. Has unlimited ammo. Exclusive to Dollie | ||||||
254 | STOP | Long-ranged bludgeon. Exclusive to Nym. | NO, YOU STOP. | |||||
255 | Storyteller | Summons Wilted when thrown. Both Wilt and Wilted will drop one on death. | ||||||
256 | Strange Bauble | Produces a random keyblade when used. Anime Fans receive one if they pick up car keys during a mission. They also receive a massive morale boost when using one. | ||||||
257 | Strength Guide | Increases max strength by 1 when used. Fast Learners receive an additional point. | ||||||
258 | Stryker | Slightly weaker than the normal shotgun, but it can hold far more ammo. Mercs get a movement speed boost while wielding it. | Resident Evil 4 reference. The speed boost is a nod to a well known speedrunning glitch that revolved around using the gun in a specific manner. | |||||
259 | Sturdy Branch | Same as the tree branch, except it's unbreakable. Exclusive to Fwofie. | This is just the tree branch sprite from the base game. | |||||
260 | Super Shorty | Fires faster than the regular shotgun, but holds much less ammo. | ||||||
261 | Syringe Gun | Rapid fires syringes. B*A*N users start with one, and can reload it inbetween missions. | TF2 | |||||
262 | Tabby 500 | Expends charges to knock down nearby zombies when used. Exclusive to Kirsche EX | ||||||
263 | Tart Gun | Fires weak projectiles. Unlimited ammo. Gungineer/Gun Collector craft only. | ||||||
264 | Tea Pot | Creates water spills when swung that zombies can slip on. Feco and Elwood start with one. Barista + Civilized also grants a teapot. | ||||||
265 | Terminus | Provides light when charged. Attacking while charged turns zombies into skeleton allies. Exclusive to Finbar. | ||||||
266 | The Bucket | Creates a [large slipping hazard] when thrown. Can only be found at Hardware Stores. | Hardware Stores | |||||
267 | The Contract | Uses 5 food to summon Nym. Exclusive to Kirsche EX. | ||||||
268 | Thoraxe | A short-ranged throwing axe. Inventive craft only. | Vague reference to Gauntlet. | |||||
269 | Three Fifty | 350mm ship cannons scaled down for civilian use. Shippa EX starts with these. Reloads inbetween missions. | ||||||
270 | Throwing Dagger | Chuck it. Breaks on impact. | Can only be obtained by using the Richter on objects. | |||||
271 | Thunder Rod | Fires lightning bolts when used. Lagomancers create additional bolts while firing. Cultists use stamina instead of the weapon's charges. Creates sparks on impact when out of charges. | ||||||
272 | TNT | Explodes when thrown. Does not deal friendly fire. | ||||||
273 | Toolbox | Creates low-hp furniture when swung. Sena EX's signature weapon. | ||||||
274 | Trailer Tanto | Mid-tier katana. Kuromaru starts with one. | Hardware Stores | |||||
275 | Trident | A solid spear. Exclusive to Gura. | ||||||
276 | Trunk Truncheon | Heavy, but hits hard. Inventive craft only. | ||||||
277 | Twinblades | Deals aoe damage when wielded or swung. Inventive craft only. | This is just two gladius sprites slapped together. | |||||
278 | TWO KAT | Deals aoe damage when wielded or swung. Has a high chance of breaking. Inventive craft only. | Name is a reference to a dual wielding strat back in Demon's Souls, and Dwarf Fortress. | |||||
279 | U*O*H Card | Summons Nyana EX when thrown. | ||||||
280 | Vaniaxe | Chuck it. Breaks on impact. | Can only be obtained by using the Richter on objects. | |||||
281 | Velvet Chest | Drops high-tier melee weapons. Gachaddicts receive a shamazon box along with the item's usual loot. | Anywhere(rare) Farms(rare) Museums | |||||
282 | Vitality Guide | Increases max vitality by 1 when used. Fast Learners also receive a point of strength. | ||||||
283 | VLC | Drops safety cones when swung. Exclusive to Nym. | ||||||
284 | Vlyat | Has a 1% chance of breaking to reveal either a snubnose or a Zoloto. | ||||||
285 | Vulgarian | A silenced pistol. Slow, but hits hard. Can be crafted by Gungineers. | Based off of the Bulgarian umbrella used in several assassination attempts. | |||||
286 | Washing Pole | Provides a short dash when swung. Creates a fire extinguisher puff on impact. | ||||||
287 | Weeabox | Spawns a random anime-based item when used. Gachaddicts receive a shamazon box in addition to the item's usual loot. Anime Fans get a massive morale boost from opening one. | Anywhere(rare) Anime Stores | Anime vendors also sell these. | ||||
288 | Wheel of Fate | Depletes charges on impact. Briefly morphs into the Highwind at 0 charges. Exclusive to Omo. | KH keyblade | |||||
289 | Wrapped Book | Spawns a random book when used. Gachaddicts receive a cosplay card in addition to the item's usual loot. | Book Stores* | *Breaking book objects will sometimes spawn one of these. | ||||
290 | YIIKIN OUT | Has a small chance of launching a devastating LP TOSS attack. | ||||||
291 | Zippy | Has a high chance of misfiring, causing the user to get stunned. Unlimited Ammo. Low chance of exploding when used. Said explosion does not deal friendly fire. Pippa starts with one. | Cruelty Squad | |||||
292 | Zoloto | Holds only 6 pistol rounds, but each shot is extremely powerful. Provides light. | ||||||
293 | Zuntory | Restores stamina when used. Bar Tenma starts with one. | A portmanteau of ZUN and Suntori whiskey. |